Computer-aided design (CAD) and rapid prototyping (RP) are now a fundamental part of the professional practice of product design and are therefore essential skills for product design undergraduate stu
Created for the next generation of engineering professionals, VISUALIZATION, MODELING, AND GRAPHICS FOR ENGINEERING DESIGN, Second Edition, combines coverage of traditional drafting essentials and the
This is the third part of a four-part series, which comprises the first book to integrate discussion of computer design tools throughout the design process. Through this book, the reader will... ...un
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included
Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system w
Requires only a basic knowledge of mathematics and is geared toward the general educated specialists.Includes a gallery of color images and Mathematica code listings.
This is the third volume derived from the State of the Art Research Institute in Computer Graphics held at the University of Edinburgh each year. This edition differs markedly from the earlier books i
With a background in computer science and mathematics, Lengyel has been writing game engines for over 16 years. Here he describes the mathematical techniques that a software engineer needs to develop
In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teac
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ra
This book covers Curve Modeling with solutions to real life problems relating to Computer Graphics, Vision, Image Processing, Geometric Modeling and CAD/CAM. Chapters deal with basic concepts, curve d
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating
Computer simulations based on mathematical models have become ubiquitous across the engineering disciplines and throughout the physical sciences. Successful use of a simulation model, however, require
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are incl
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.Includes a summary hundreds of formulae used to solve 2D and 3D ge
This volume details the mathematical background needed for geometric modeling in computer graphics. It begins with material from linear algebra and a discussion of the transformations in affine
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques
Mathematics for Computer Graphics Applications introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeli
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for profess
Most existing textbooks on this subject were written either for mathematics or engineering students and do not address the unique situation of computer science students, who have some background in di
This book offers a unique historical look at the development of geometric algebra, the roots of which have taken on new significance in light of computer graphics, computer vision, and robotics applic