Silver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promises of exotic, otherworldly treasures. Yet more than treasure waits within the alien chambers within th
The Return of the Runelords Adventure Path continues as the heroes travel south to the city of Magnimar with disturbing news—the ancient runelords of Thassilon are awakening! With Varisia's greatest h
The Worst in OthersDarkshadows haunt the trade city of Yanmass, spreading chaos even as the city'sleaders debate which royal heir to support in the growing civil war. Theirsoldiers are vanishing, band
The insidious veiled masters who sunk Old Azlant beneath the treacherous ocean in ancient times mobilize their forces against the heroes’ allies, even as the adventurers themselves close on their enem
We All Float DownhereAfter learning that a powerful and ancientenemy is planning to steal a doomsday weapon and use it against humanity, theadventurers visit a ruined undersea tower belonging to an un
Death in the DepthsOn thetrail of an ancient enemy, the heroes seek more information in a merfolk cityteeming with intrigue just beneath the waves. They arrive to find a group ofdeep merfolk claiming
After working to secure their settlement on the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island in search of resources and to look for potential dangers. A
The Dead Suns Adventure Path kicks off with “Incident at Absalom Station,” the inaugural adventure for the Starfinder Roleplaying Game. A deserted mining ship emerges from hyperspace at Absalom Statio
The Ruins of Azlant Adventure Path begins with the adventurers standing on the deck of a ship ready to make landfall at their new home. However, dread settles in as they notice that the colony is empt
With the secrets of the Stone Road and its focus, the Onyx Citadel, finally revealed, the PCs only need an army of their own to push back against the Ironfang Legion. But with Nirmathas’s ragtag force
The Ironfang Legion’s secret weapon has been revealed! An ancient dwarven artifact known as the Stone Road allows the hobgoblins to move their forces hundreds of miles at a time, completely unseen. Wh
The Ironfang Invasion Adventure Path launches with “Trail of the Hunted.” In the war-torn nation of Nirmathas, far from the battlefront, the sleepy little town of Phaendar is rocked by the sudden appe
With their colony of survivors safe for the moment, the heroes must scour the wilderness of the Fangwood for resources, and make contact with anyone who can help them strike back against the invading
The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien city of Carcosa, the adventurers must sever the links that bind Carcosa to Golarion. In wandering the parasitic c
After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treac
With their memories once again intact, the adventurers continue their pursuit of Count Lowls after hearing that he’s set course for a lost city in a remote part of Casmaron called the Parchlands. On t
The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers
After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers
The Hell’s Vengeance Adventure Path marches on! Her Infernal Majestrix Queen Abrogail II of Cheliax summons her agents to the city of Egorian to address the current crisis with the Glorious Reclamatio
The Thrice-Damned House of Thrune wants to seal the Inferno Gate, an uncontrolled portal to Hell, and the nefarious player characters are tapped to accomplish the task. To perform the required ritual,
Longacre remains in Thrune's hands, but the knights of the Glorious Reclamation have conquered the town of Kantaria, where their goddess Iomedae once ruled as a mortal. Your villainous adventurers, no
The Hell's Vengeance Adventure Path begins with "The Hellfire Compact," an exciting new adventure in which the players take the roles of evil characters in the diabolical empire of Cheliax!
With the recovery of the Kintargo Contract and numerous alliances in place, the so-called Silver City of Kintargo and its surrounding region of Ravounel is now protected from invasion by Cheliax. The
The Silver Ravens have defeated Paracount Barzillai Thrune and liberated the Silver City of Kintargo, but unless steps are taken to protect what they've won, it's just a matter of time before the rule
The heroes emerge from a fire giant dungeon into a volcano's caldera, where the Storm Tyrant's stolen cloud castle floats high above. As the castle takes off into the sky, the heroes must storm the ca
Delve into the occult secrets of psychic magic, mystic rituals, and esoteric sciences with Occult Adventures! Six new, occult-themed character classes bring the vast treasures of occultism and mystici
Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt.
The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The adventurers mu
The Giantslayer Adventure Path begins! In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Befor
Numeria's capital city of Starfall sprawls in the shadow of the region's most infamous ruin, Silver Mount. Here, the nation's sadistic Technic League and the Black Sovereign rule the land and control
The heroes of Numeria must brave a remote canyonland known as the Scar of the Spider. Clues found in the Choking Tower revealed that a mysterious prophet left her legacy behind in this valley long ago
The Lords of Rust and their strange Iron God have been defeated, but in doing so, Numeria's newest heroes uncover a greater threat to the land than that posed by a gang of bandits. Another, more power
The Lords of Rust dominate Scrapwall, and their swiftly rising power threatens more than the town of Torch. For they have the support of one of the Iron Gods of Numeria, and what slumbers fitfully ben
Hakotep's flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack Osirion. Deep inside the Pyramid of the Sky P
The Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati with his infamous flying pyramid. The heroes return to Wati to defend the city against this menace, only to discover
The Wrath of the Righteous Adventure Path continues with Herald of the Ivory Labyrinth, by Wolfgang Baur! The cult of Baphomet has been delivered a critical blow, yet the Horned Lord remains, and now
Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati's necropolis in search
The heroes have reclaimed the city of Drezen and the lost sacred banner known as the Sword of Valor, and in doing so have established a significant foothold behind enemy lines. With the demon armies s