Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental te
Over the last decade, machinima--the use of computer game engines to createmovies--has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew fromthe bottom up, driven by en
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.Aside from the exceptional history of Tetris,