An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium.Video games are often dismissed as mer
We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expr
Every day, hundreds of millions of people around the world play video games -- on smart phones, on computers, on consoles -- and most of them will experience failure at some point in the game; they wi
In this excellent, short and instructive book - maybe one of Jesper Juul's best - he explains how to handle yourself as an adult in conflict with children. The many ideas, concepts and practical sugge
In this excellent, short and instructive book - maybe one of Jesper Juul's best - he explains how to handle yourself as an adult in conflict with children. The many ideas, concepts and practical sugge
This book captures the essence of modern family life. Much has changed since our own childhoods; "the good old days." Today's parents are challenged by the need to invent their own parenting style. Th
This book captures the essence of modern family life. Much has changed since our own childhoods; "the good old days." Today's parents are challenged by the need to invent their own parenting style. Th
This might be the most decisive book you can find in terms of defining your relationship with your partner, children, parents, siblings and close friends. Jesper Juul reveals with great insight why it
This might be the most decisive book you can find in terms of defining your relationship with your partner, children, parents, siblings and close friends. Jesper Juul reveals with great insight why it
We used to think that video games were mostly for young men, but with the success ofthe Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social gamesvideo games changed
The enormous popularity of the Nintendo Wii, Guitar Hero, and smaller games like Bejeweled or Zuma has turned the stereotype of the obsessed young male gamer on its head. Players of these casual game
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this
In this book, you will spend some quality "family time" in each room of a typical home. We enter and work out what turns a house into a home. Then, we visit the parents' bedroom, the nursery, the chil
In this book, you will spend some quality "family time" in each room of a typical home. We enter and work out what turns a house into a home. Then, we visit the parents' bedroom, the nursery, the chil