Most research on the psychological impact of computers and the Internet has focused on the negative side of technology – i.e. how the use (abuse) of interactive systems and videogames can negatively a
Selected readings on the subject of model-driven software are presented in this handbook for engineers, developers and computer science students, with an emphasis placed on how quality assurance techn
"This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical und
This book examines the latest research on customization of communication services and environments. Coverage encompasses theoretical foundations and best practices related to the design and developmen
This book reports on ten years of research on developing an integrated and flexible methodology for modeling complex Web information systems. The book is divided into three sections, with a summary ov
Philosophers, psychologists, sociologists, computer scientists, medical researchers, and theologians share scholastic-based insights into the virtual learning of self and society in their disciplin
This volume consists of 14 essays by educators from Europe, the US, and Brazil, who examine the use of class video recordings in pre-service and in-service teacher training. They address teacher profe
It's a research discipline in the throes of growth because of the quantity of data that can be assembled and the need to make sense of it. Effective mining of huge amounts of complex data requires a f
Wang (career and technical education and adult education, California State U.) and 19 co-authors offer fresh instructional approaches, theoretical frameworks, and current empirical research in adult l
Web 2.0 refers to a perceived or proposed second generation of internet-based services--such as social networking sites, wikis, mashups, and folksonomies--which emphasize online collaboration and shar
The editors (National and Kapodistrian U. of Athens) of this collection believe advances in ICT have complicated modern applications and their interfaces, making web systems difficult to use, and sugg
"This book explores ideas, experiences, and knowledge in combining computer technology with language teaching and learning. It addresses the impact of and innovation in information communication techn
The role of computer-aided designs in modern manufacturing process is examined by Xu (mechanical engineering, U. of Auckland, New Zealand), who maintains that the integration of technology is absolute
Editors Mourlas, Tsianos and Germanakos (communications and media studies, National and Kapodistrian U. of Athens, Greece) have gathered these research studies on cognitive and emotional processes in
Jakobs (computer science, RWTH Aachen U., Germany) compiles 17 chapters that analyze information communication technology and e-business standardization within the context of how standards are shaped
Editors Chhabra (e-business, Lal Bahadur Shastri Institute of Management, India) and Kumar (financial studies, U. of Delhi, India) enlist the help of dozens of contributors for this collection of rese
The 29 papers in this collection describe processes and frameworks for integrating requirements and software engineering, software tools and methods for supporting productivity, and the development of
Chen (urban education, University of Houston) and Thielemann (education, University of Houston) explain methods for integrating technology into the curriculum in this guide for teacher educators, teac
Contributors in a wide range of fields present findings from their original research on integrating fuzzy systems into larger systems. Their topics include interval-valued intuitionist fuzzy multi
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies a
Thirteen chapters propose techniques for storing a collection of web files on a database management system, a fingerprint system for protecting audio copyrights, and an algorithm for integrating an
"This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable l