This book bridges optimal control theory and economics, discussing ordinarydifferential equations, optimal control, game theory, and mechanism design in one volume.Technically rigorous and largely sel
New media students, teachers, and professionals have long needed a comprehensivescholarly treatment of digital games that deals with the history, design, reception, and aestheticsof games along with t
When designer and computer scientist John Maeda was tapped to be president of thecelebrated Rhode Island School of Design in 2008, he had to learn how to be a leader quickly. He hadto transform himsel
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out ofthe idea that gaming and game design offer a promising new paradigm for curriculum and learning. Thedesigners of Qu
Combining formal argument with informal conversations and design proposals, Architecture at the Edge of Everything Else offers creative ideas for "thinking and acting architecture differently.&q
This book provides a long-overdue vision for a new automobile era. The cars we drive today follow the same underlying design principles as the Model Ts of a hundred years ago and the tail-finned seda
In this highly original reanalysis of minimalist syntax, Thomas Stroik considers theoptimal design properties for human language. Taking as his starting point Chomsky's minimalistassumption that the s
In this highly original reanalysis of minimalist syntax, Thomas Stroik considers theoptimal design properties for human language. Taking as his starting point Chomsky's minimalistassumption that the s
This volume, which accompanies a major retrospective organized by the Museum of Contemporary Art, Los Angeles, offers the first comprehensive survey of Graham's work. The book's design evokes magazine
Tracing the design of "techno-cities" that blend the technological and the pastoral. Industrialization created cities of Dickensian squalor that were crowded, smoky, dirty, and disease-ridden. By th
In this book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews
Deep Time of the Media takes us on an archaeological quest into the hidden layers ofmedia development -- dynamic moments of intense activity in media design and construction that havebeen largely igno
In Built upon Love Perez-Gomez uncovers the relationship between love and architecture in order to find the points of contact between poetics and ethics—between the architect's wish to design a
In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play—mapping the ways that all the various e
These 101 lessons in design, drawing, presentation - from the basics of "how to draw a line" to the complexities of color theory - provide a primer in architectural literacy, making concrete what is
In Software Abstractions Daniel Jackson introduces a new approach to software design that draws on traditional formal methods but exploits automated tools to find flaws a
Exploring the software design, social practices, and collaboration theory that would be needed to support group cognition; collective knowledge that is constructed by small groups online. Innovative
Using the liminality of design -- its unesasy position between creativiity and commerce -- to explore the network economy. The network economy presents itself in the transactions of electronic comme
Users have become an integral part of technology studies. The essays in this volume look at the creative capacity of users to shape technology in all phases, from design to implementation. Using a va
In these essays, Peter Lunenfeld does theory and criticism "in real time," looking at (among other subjects) art, video games, book design, "techno-masturbation," T
New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along wit
For Siegfried Kracauer, the urban ornament was not just an aspect of design; it was the medium through which city dwellers interpreted the metropolis itself. In Ornaments of the Metropolis, Henrik Ree
The study of type systems for programming languages now touches many areas of computer science, from language design and implementation to software engineering, network security, databases, and analy
Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated t
Built around snatches of discussion overheard in a Beijing design studio, this book explores attitudes toward architecture in China since the opening of the Treaty Ports in the 1840s. Central to the
Since its first publication in 1969, Pioneers of Modern Typography has been the standard guide to the avant-garde origins of modern graphic design and typography. In this essential reference, Herbert
This second volume of The Details of Modern Architecture continues the study of the relationships of the ideals of design and the realities of construction in modern architecture, beginning in the la
Users have become an integral part of technology studies. The essays in this volume look at the creative capacity of users to shape technology in all phases, from design to implementation. Using a var
Reyner Banham (1922-88) was one of the most influential writers on architecture, design, and popular culture from the mid-1950s to the late 1980s. Trained in mechanical engineering and art history, h
Randomization is an important tool in the design of algorithms, and the ability of randomization to provide enhanced power is a major research topic in complexity theory. Noam Nisan continues the inve
Foundations of Robotics presents the fundamental concepts and methodologies for theanalysis, design, and control of robot manipulators. It explains the physical meaning of theconcepts and equations us
This book probes the stable marriage problem and its variants as a rich source ofproblems and ideas that illustrate both the design and analysis of efficient algorithms. It coversthe most recent struc
In this book, the first to document Calatrava's work in depth, Spiro Pollalis describes each step of the bridge's design and construction, explaining the architectural intentions that motivated Calatr
The Unknown City takes its place in the emerging architectural literature that looksbeyond design process and buildings to discover new ways of looking at the urban experience. Amultistranded contempl
Built around snatches of discussion overheard in a Beijing design studio, this book explores attitudes toward architecture in China since the opening of the Treaty Ports in the 1840s. Central to the d
Technological advances and changes in the global economy are increasing the geographic distribution of work in industries as diverse as banking, wine production, and clothing design. Many workers com
A collection of essays on the interrelationship of social science and software practice. Software practice-which includes software development, design, and use-needs to go beyond the traditional eng
By the 1990s, public art had evolved far beyond the lonely monument on an open plaza.Now public artists might design the entire plaza, create an event to alter the social dynamics of anurban environme