Although computer-based tests (CBT) have been administered for many years, improvements in the speed and power of computers coupled with reductions in their cost have made large-scale computer deliver
Water science and technology is one of the world's largest and most interdisciplinary industries, employing chemists, microbiologists, botanists and zoologists, as well as engineers, computer special
What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Compute
What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Compute
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and
This book provides insights from "Computer Assisted Self-Administered Interview" (CASI) surveys conducted in Japan, and demonstrates how such technology-aided methods can expand the horizon of public
Computers play a crucial and rapidly evolving role in education, particularly in the area of language learning. Far from being a tool mimicking a textbook or teacher, Computer-Assisted Language Learni
Addressing the question of how children acquire computer literacy, this study explores the strategies parents use to offer their children guidance and access to computers, the language categories and
In Japan information technology has been a vital part of manufacturing for decades. A central factory computer provides a production plan and shop minicomputers and microcomputers in the factory run m
Philosophy and Computing explores each of the following areas of technology: the digital revolution; the computer; the Internet and the Web; CD-ROMs and Mulitmedia; databases, textbases, and hypertext
This volume explores the application of computer simulation technology to measurement issues in education -- especially as it pertains to problem based learning. Whereas most assessments related to pr
This collection is a group of 20 papers selected from those originally presented during the WorldCALL III conference held in Fukuoka, Japan, in August 2008 on computer-assisted language learning. Sect
Brown (computer music, Queensland U. of technology, Brisbane, Australia) provides an overview of the use of computers in music education for educators teaching all ages of students. It focuses on the
E-mail and Ethics explores the ways in which interpersonal relations are affected by being conducted via computer-mediated communication.The advent of this channel of communication has prompted a rene
How can the human mind represent the external world? What is thought, and can it be studied scientifically? Should we think of the mind as a kind of machine? Is the mind a computer? Can a computer thi
How can the human mind represent the external world? What is thought, and can it be studied scientifically? Should we think of the mind as a kind of machine? Is the mind a computer? Can a computer thi
This book addresses possible applications of computer simulation to theory building in management and organizational theory. The key hypothesis is that modelling and computer simulation provide an env
New computer and communications technologies have acted as the catalyst for a revolution in the way goods are produced and services delivered, leading to profound changes in the way work is organized
This book examines the semiotic effects of protocols and algorithms at work in popular social media systems, bridging philosophical conversations in human-computer interaction (HCI) and information sy
This book offers the first analysis on public policies in Media, information and computer literacy in Europe.It assesses the available training in and resources for primary and secondary schools, the
This book offers the first analysis on public policies in Media, information and computer literacy in Europe.It assesses the available training in and resources for primary and secondary schools, the
‘Online churches’ are Internet-based Christian communities, pursuing worship, discussion, friendship, support, proselytization, and other key religious goals through computer-mediated communication. T
This text provides an introduction to both technology-assisted crime, and the basics of investigating such crime, from the criminal justice perspective. This work presents clear, concise explanations
This volume brings together theory, research and development in cognitive neuro-science. It investigates the neural processes involved in cognition and learning, using developments in computer technol
Lamon (emerita, mathematics, statistics, and computer science; Marquette U.) presents a reference for researchers and curriculum developers in mathematics education, pre-service and in-service teacher
Driven by new computer and digital fabrication tools, the architectural designs that are being built are pushing boundaries of form, customization and construction. Pushed by practices wanting and nee
This interdisciplinary volume features contributions from researchers in the fields of psychology, neuroscience, statistics, computer science, and physics. State-of-the-art techniques and applications
Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gami
Today's children spend more time than ever before watching television, playing computer games and reading comic and pulp fiction. Many of these are directly designed by the toy and media industry. Are
Contemporary Architecture and the Digital Design Process introduces the reader to new developments in the computer modelling of design form in contemporary architectural practice through a series of d
This book illuminates the internal workings of the notoriously complex and secretive computer game industry through twenty critical interviews with industry insiders. Aiming for an x-ray view of the v
This book illuminates the internal workings of the notoriously complex and secretive computer game industry through twenty critical interviews with industry insiders. Aiming for an x-ray view of the v
This volume collects key influential papers that have animated the debate about information computer ethics over the past three decades, covering issues such as privacy, online trust, anonymity, value
Since the late-1980s the rise of the Internet and the emergence of the Networked Society have led to a rapid and profound transformation of everyday life. Underpinning this revolution is the computer
Since the late-1980s the rise of the Internet and the emergence of the Networked Society have led to a rapid and profound transformation of everyday life. Underpinning this revolution is the computer
Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which s
Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which s
Computer-assisted language learning (CALL) is an approach to language teaching and learning in which computer technology is used as an aid to the presentation, reinforcement and assessment of material
Originally published in 1990, this work analyses the use of contemporary computer models to simulate urban systems. The work deals with the two significant traditions of model-building: firstly the bu