The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, whic
This book is a synthesis of the complex interdependencies between user interface design of digital screen and learning process. It is analyzed the impact of digital revolution on learning, phases of d
Thisbrief examines and explores the reuse of learning objects to enhance students' learning experiences. The author details the difficulties of reusing learning objects, or the Reusability Paradox, an
This book systematically studies the stochastic non-cooperative differential game theory of generalized linear Markov jump systems and its application in the field of finance and insurance. The book i
Thistextbook presents worked-out exercises on game theory with detailedstep-by-step explanations. While most textbooks on gametheory focus on theoretical results, thisbook focuses on providing practic
These conference proceedings focus on “Assessment for Learning: Within and Beyond the Classroom” in recognition of the power of assessment for learning as a way of boosting student performance. They e
This book offers a thorough examination of potential game theory and its applications in radio resource management for wireless communications systems and networking. The book provides a unifying
This book presents cutting-edge, peer reviewed research on networked learning organized by three themes: policy in networked learning, researching networked learning, and boundaries in networked learn
This book summarizes the state-of-the-art in unsupervised learning. The contributors discuss how with the proliferation of massive amounts of unlabeled data, unsupervised learning algorithms, whi
This book focuses on mobile learning design from both theoretical and practical perspectives. It introduces and discusses how mobile learning can be effectively integrated into curricula, highlighting
In this book, the educational theory of metacognitive learning and its instructional implications are used to describe and illustrate how learners can become effective or self-directive learners. Firs
Learn to Program with C teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this
This book is written by subject experts based on the recent research results in dynamic spectrum access for cognitive radio networks. It establishes a game-theoretic framework and presents the cutting
This book presents machine learning models and algorithms to address big data classification problems. Existing machine learning techniques like the decision tree (a hierarchical approach), random for
Mobile technologies have been used in higher education for many years. They provide good solutions for teaching and learning and make learning available anywhere and anytime. This book includes six se
This book constitutes the refereed proceedings of the 8th International Symposium on Algorithmic Game Theory, SAGT 2015, held in Saarbrucken, Germany, in September 2015.The 22 full papers presented to
This book constitutes the refereed conference proceedings of the 21st International Conference on Principles and Practice of Constraint Programming, CP 2015, held in Cork, Ireland, in August/September
This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an e
This book constitutes the refereed proceedings of the 21st International Conference on DNA Computing and Molecular Programming, DNA 21, held in Boston and Cambridge, MA, USA, in August 2015.The 13 ful
This book generates a comprehensive account of ways in which practice-based learning has been conceptualized in the Francophone context. Learning for occupations, and the educational and practice-base
During the last several decades, self-regulation of learning has permeated all areas of learning and development, including teaching preparation programs. Self-regulatory competences are essential for
This textbook presents the basics of game theory both on an undergraduate level and on a more advanced mathematical level. It is the second, revised version of the successful 2008 edition. The book co
This book posits the idea that networked learning is the one new paradigm in learning theory that has resulted from the introduction of digital and networked technologies. It sets out, in a single vol
This book develops two key machine learning principles: the semi-supervised paradigm and learning with interdependent data. It reveals new applications, primarily web related, that transgress the clas
This book illuminates what must always be at the heart of powerful schooling and authentic learning. Its focus is on free learning, with an emphasis on early East Asian thought as a vehicle through wh
Efficient Learning Machines explores all the major topics of machine learning, including big data, knowledge discovery, classifications, genetic algorithms, neural networking, kernel methods, and gami
This book constitutes the thoroughly refereed revised selected papers of the 15th International Symposium on Trends in Functional Programming, TFP 2014, held in Soesterberg, The Netherlands, in May 20
This book constitutes the refereed proceedings of the 5th International Symposium on Unifying Theories of Programming, UTP 2014, held in Singapore, Singapore, in May 13, 2014, co-located with the 19th
Maximizing reader insights into the interactions between game theory, excessive crowding and safety and security elements, this book establishes a new research angle by illustrating linkages between d
In this book methods from Operations Research and Game Theory are used to determine companies’ profit-maximizing strategies related to pricing and (cooperative) advertising. It considers different sup
This book has one explicit purpose: to present a new theory of cultural learning in organisations which combines practice-based learning with cultural models - a cognitive anthropological schema theor
This book provides contemporary examples of the ways in which educators can use digital technologies to create effective learning environments that support improved learning and instruction. These exa
This book constitutes the refereed proceedings of the 12th Asian Symposium on Programming Languages and Systems, APLAS 2014, held in Singapore, Singapore in November 2014. The 20 regular papers presen
This book constitutes the refereed proceedings of the 4th International Conference on Simulation, Modeling, and Programming for Autonomous Robots, SIMPAR 2014, held in Bergamo, Italy, in October 2014.
This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research
The focus of this book is on exploring effective strategies in higher education that promote meaningful learning and go beyond discipline boundaries, with a special emphasis on Subjectivity Learning,
The book will address the main issues concerned with the new development of learning processes, innovative pedagogies changes, effects of new technologies on education, future learning content, which
This book focuses on the design and architecture of ubiquitous learning environments, associated technologies, various learning scenarios supported by these environments, and different contexts that a
Swift Quick Syntax Reference is a condensed code and syntax reference to the new Apple Swift programming language, which is the alternative new programming language alongside Objective-C behind the AP
This book constitutes the refereed proceedings of the 20th International Conference on DNA Computing and Molecular Programming, DNA 20, held in Kyoto, Japan, in September 2014. The 10 full papers pres