The information age has brought about a growing conflict between proponents of a data-driven society, on the one side, and demands for protection of individual freedom, autonomy, and dignity by means
Digital Culture & Society is a refereed international journal fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices.
Digital Culture & Society is a refereed international journal that fosters discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. I
How is performativity shaped by digital media – and how do performance practices themselves reflect and alter techno-social configurations? Performing the Digital inquires into the technological terms
Digital Culture & Society is a refereed international journal fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It o
This book brings together hermeneutics, actor-network theory, and new media to formulate a theory of a global network society. Hermeneutics reopens the question of unity in a fragmented world, actor-n
Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices.
Digital Culture & Society is a refereed international journal, fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It
Digital Culture & Society is a refereed international journal, fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzabal investigates the formal aspects of video gam
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farc
Digital games in pedagogy, games as social environments, ethics in games, digital games as transmedia works of art; the aesthetics of play, cineludic aesthetics—these were some of the important topics