Changing Software Development - Learning To Become Agile
商品資訊
ISBN13:9780470515044
出版社:John Wiley & Sons Inc
作者:Kelly
出版日:2008/01/11
裝訂/頁數:平裝/258頁
規格:23.5cm*19.1cm*1.8cm (高/寬/厚)
商品簡介
作者簡介
目次
商品簡介
Changing Software Development explains why software development is an exercise in change management and organizational intelligence. An underlying belief is that change is learning and learning creates knowledge. By blending the theory of knowledge management, developers and managers will gain the tools to enhance learning and change to accommodate new innovative approaches such as agile and lean computing.
Changing Software Development is peppered with practical advice and case studies to explain how and why knowledge, learning and change are important in the development process. Today, managers are pre-occupied with knowledge management, organization learning and change management; while software developers are often ignorant of the bigger issues embedded in their work. This innovative book bridges this divide by linking the software world of technology and processes to the business world of knowledge, learning and change.
Changing Software Development is peppered with practical advice and case studies to explain how and why knowledge, learning and change are important in the development process. Today, managers are pre-occupied with knowledge management, organization learning and change management; while software developers are often ignorant of the bigger issues embedded in their work. This innovative book bridges this divide by linking the software world of technology and processes to the business world of knowledge, learning and change.
作者簡介
Allan Kelly worked as a developer for over 10 years, and now helps software teams and companies improve their ability to deliver software. Patterns, other writing and more information can be found on his website: http://www.allankelly.net
目次
Preface.
Acknowledgements.
1 Introduction.
1.1 Why read this book?
1.2 Who are software developers?
1.3 Software developers are knowledge workers.
1.4 Drucker’s challenge.
1.5 Prototype of future knowledge workers.
1.6 Software: embedded knowledge.
1.7 Authority and leadership.
1.8 Practical theory.
1.9 Begin with yourself.
1.10 Book organisation.
2 Understanding Agile.
2.1 Roots of Agile thinking.
2.2 Positioning Agile.
2.3 Common practices of Agile teams.
2.4 Applicability outside of software development.
2.5 Conclusion.
3 Knowledge.
3.1 The difference between Knowledge and Information.
3.2 Knowledge into action.
3.3 Explicit and Tacit knowledge.
3.4 Sticky knowledge.
3.5 Problems with knowledge.
3.6 Where is knowledge in software development?
3.7 Knowledge creations.
3.8 Conclusion.
4 Learning.
4.1 Three knowledge domains.
4.2 Developing software is learning.
4.3 Learning benefits your business.
4.4 Learning theories.
4.5 Learning, change, innovation, problem solving.
4.6 The role of leaders.
4.7 Seed learning.
4.8 Conclusion.
5 The learning organisation.
5.1 Defining the learning organisation.
5.2 The infinite and the finite game.
5.3 Layers of the organisations.
5.4 Learning in practice: Senge’s view.
5.5 Blocks to learning.
5.6 Conclusion.
6 Information Technology – the bringer of change.
6.1 Change.
6.2 Benefits of technology change.
6.3 Change is what IT people do to other people.
6.4 Software projects fail: why are we surprised?
6.5 Change starts with business requirements.
6.6 Conclusion.
7 Understanding change.
7.1 Defining change.
7.2 Change spectrum.
7.3 Radical change.
7.4 Routine change in software development.
7.5 Continuous improvement.
7.6 Charting a course.
7.7 Internal and External forces for change.
7.8 Conclusion.
8 Change models.
8.1 Learning and Change.
8.2 Lewin’s change theory.
8.3 Satir’s theory of change.
8.4 Kotter.
8.5 Theory E and Theory O of change.
8.6 Appreciative inquiry.
8.7 Models, models, models.
8.8 Motivating change.
8.9 When not to change.
8.10 Conclusion.
9 Making change happen.
9.1 Build a case for change.
9.2 Slack in action: make time and space for learning and change.
9.3 Leading the change.
9.4 Create feedback loops.
9.5 Remove barriers.
9.6 Conclusion.
10. Individuals and empowerment.
10.1 Involve people.
10.2 Coaching.
10.3 Empowerment.
10.4 That difficult individual.
10.5 Developing the next leaders.
10.6 Time to go.
10.7 Conclusion.
11. Rehearsing tomorrow.
11.1 Future memories.
11.2 Planning.
11.3 Change events.
11.4 Outsiders.
11.5 Conclusion.
12 New beginnings.
12.1 The change problem.
12.2 Bottom-up over top-down.
12.3 Begin with yourself.
12.4 Making learning happen.
12.5 Create a vision, draw up a plan.
12.6 Three interlocking ideas.
12.7 Change never ends.
12.8 Conclusion.
Further reading.
Agile and Lean software development.
Business.
Knowledge.
Learning and Change.
Futher Reading.
References.
Index.
Acknowledgements.
1 Introduction.
1.1 Why read this book?
1.2 Who are software developers?
1.3 Software developers are knowledge workers.
1.4 Drucker’s challenge.
1.5 Prototype of future knowledge workers.
1.6 Software: embedded knowledge.
1.7 Authority and leadership.
1.8 Practical theory.
1.9 Begin with yourself.
1.10 Book organisation.
2 Understanding Agile.
2.1 Roots of Agile thinking.
2.2 Positioning Agile.
2.3 Common practices of Agile teams.
2.4 Applicability outside of software development.
2.5 Conclusion.
3 Knowledge.
3.1 The difference between Knowledge and Information.
3.2 Knowledge into action.
3.3 Explicit and Tacit knowledge.
3.4 Sticky knowledge.
3.5 Problems with knowledge.
3.6 Where is knowledge in software development?
3.7 Knowledge creations.
3.8 Conclusion.
4 Learning.
4.1 Three knowledge domains.
4.2 Developing software is learning.
4.3 Learning benefits your business.
4.4 Learning theories.
4.5 Learning, change, innovation, problem solving.
4.6 The role of leaders.
4.7 Seed learning.
4.8 Conclusion.
5 The learning organisation.
5.1 Defining the learning organisation.
5.2 The infinite and the finite game.
5.3 Layers of the organisations.
5.4 Learning in practice: Senge’s view.
5.5 Blocks to learning.
5.6 Conclusion.
6 Information Technology – the bringer of change.
6.1 Change.
6.2 Benefits of technology change.
6.3 Change is what IT people do to other people.
6.4 Software projects fail: why are we surprised?
6.5 Change starts with business requirements.
6.6 Conclusion.
7 Understanding change.
7.1 Defining change.
7.2 Change spectrum.
7.3 Radical change.
7.4 Routine change in software development.
7.5 Continuous improvement.
7.6 Charting a course.
7.7 Internal and External forces for change.
7.8 Conclusion.
8 Change models.
8.1 Learning and Change.
8.2 Lewin’s change theory.
8.3 Satir’s theory of change.
8.4 Kotter.
8.5 Theory E and Theory O of change.
8.6 Appreciative inquiry.
8.7 Models, models, models.
8.8 Motivating change.
8.9 When not to change.
8.10 Conclusion.
9 Making change happen.
9.1 Build a case for change.
9.2 Slack in action: make time and space for learning and change.
9.3 Leading the change.
9.4 Create feedback loops.
9.5 Remove barriers.
9.6 Conclusion.
10. Individuals and empowerment.
10.1 Involve people.
10.2 Coaching.
10.3 Empowerment.
10.4 That difficult individual.
10.5 Developing the next leaders.
10.6 Time to go.
10.7 Conclusion.
11. Rehearsing tomorrow.
11.1 Future memories.
11.2 Planning.
11.3 Change events.
11.4 Outsiders.
11.5 Conclusion.
12 New beginnings.
12.1 The change problem.
12.2 Bottom-up over top-down.
12.3 Begin with yourself.
12.4 Making learning happen.
12.5 Create a vision, draw up a plan.
12.6 Three interlocking ideas.
12.7 Change never ends.
12.8 Conclusion.
Further reading.
Agile and Lean software development.
Business.
Knowledge.
Learning and Change.
Futher Reading.
References.
Index.
主題書展
更多
主題書展
更多書展購物須知
外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。
無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。
為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。
若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

