Game Development With Microsoft Directcompute
商品資訊
ISBN13:9781435458468
出版社:Cengage Learning
作者:Erik Henry Vick
出版日:2011/03/31
裝訂:平裝
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:NT$ 2250 元優惠價
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90 折 2025 元
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商品簡介
商品簡介
GAME DEVELOPMENT WITH MICROSOFT DIRECTCOMPUTE teaches the theories behind parallel computing and computing on the graphics card, and provides hands-on examples of real tasks that could be solved using the API in video game development. Traditionally, video games are developed using multithreaded architectures, but due to the hardware limits, the parallelization is limited to a handful of hardware-based threads. Microsoft DirectCompute is an application programming interface (API) that allows developers to extend the number of threads into the thousands by exposing the massively parallel architecture of modern graphics card processing to general purpose computing tasks. Written for experienced game developers and programmers, this book explains usage of the API, covers relevant theories of distributed computation with respect to video game development, contrasts existing methods of accessing the graphics card (shader programming), and provides discussion and examples of multiple applications for the API specific to video games.
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