商品簡介
Parker presents this guide to use of the programming language Processing in game development. The first chapter discusses structural aspects of computer games in terms of player experience, coding architecture, and appeal. Technical managment of graphics and sound are then discussed, followed by a demonstration via a 2D hockey pong game. The book builds through 3D graphics, game AI, and navigation e.g. of a virtual car before presenting a 3D game example. The final chapters discuss web games, animation, and Android devices. Each chapter ends with a summary, exercises, and resource list. The included CD features example code and demos. Distributed in North America by Stylus Publishing and Distribution. Annotation c2015 Ringgold, Inc., Portland, OR (protoview.com)