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Aesthetics and Design for Game-Based Learning
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Aesthetics and Design for Game-Based Learning

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商品簡介

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

‧ player positioning
‧ game mechanics
‧ narrative design
‧ environment design
‧ character design

Each chapter includes research and guidelines for design and a conclusion addresses aesthetics in the research of game-based learning.

作者簡介

Michele D. Dickey is a Professor of Instructional Design and Technology and Miami University in Ohio. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment, Murder on Grimm Isle.

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定價:100 2939
無庫存,下單後進貨
(到貨天數約45-60天)

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