Starting in the late 1990s, the Web--until then a largely male phenomenon--opened up to girls and women partly as a result of noncommercial sites created specifically for them. A 2000 study reported t
From social networking sites to game design, from blogs to game play, and from fan fiction to commercial web sites, Girl Wide Web 2.0 offers a complex portrait of millennial girls online. Grounded in
From social networking sites to game design, from blogs to game play, and from fan fiction to commercial web sites, Girl Wide Web 2.0 offers a complex portrait of millennial girls online. Grounded in
This work gathers scholarship on interactions between youth and media, which was presented in past volumes of the publisher’s Mediated Youth series over the past 10 years. Contributors come from the f
Since the first book was signed almost ten years ago, the Mediated Youth series has published nearly two dozen volumes, with more in process or production. This milestone provides the perfect opportun
This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s la