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Practical game AI programming

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Unity Ai Game Programming
滿額折
出版日:2015/09/25 作者:Ray Barrera; Aung Sithu Kyaw; Clifford Peters  出版社:Packt Pub Ltd  裝訂:平裝
Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!About This BookCompose richer games by learning the essential concepts in artificial intelligence with exciting e
優惠價: 79 2370
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AI Game Engine Programming
90 折
出版日:2008/12/23 作者:Brian Schwab  出版社:Cengage Learning  裝訂:平裝
A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering t
優惠價: 9 2228
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Practical Java Programming For Iot, Ai, And Blockchain
滿額折
出版日:2019/07/03 作者:Xiao  出版社:John Wiley & Sons Inc  裝訂:平裝
We are living in an era of digital revolution. On the horizon, many emerging digital technologies are being developed at a breath-taking speed. Whether we like it or not, whether we are ready or not,
優惠價: 9 1368
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AI For Game Developers: The 2025 Practical Guide
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出版日:2025/09/25 作者:Burton  出版社:Lightning Source Inc  裝訂:平裝
定價:950 元
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Beginning Game AI with Unity: Programming Artificial Intelligence with C#
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出版日:2020/12/06 作者:Sebastiano M. Cossu  出版社:Apress  裝訂:平裝
定價:2090 元
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Practical Rust Projects: Build Serverless Ai, Machine Learning, Embedded, Game, and Web Applications
滿額折
出版日:2023/06/14 作者:Shing Lyu  出版社:Apress  裝訂:平裝
定價:2660 元
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出版日:2021/02/28 作者:David C. Vella  出版社:Cambridge Univ Pr  裝訂:精裝
Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural result of relaxing or modifying the assumptions of zero-sum games. All concepts and techniques are derived from motivating examples, building in complexity, which encourages students to think creatively and leads them to understand how the mathematics is applied. With no prerequisite besides high school algebra, the text will be useful to motivated high school students and undergraduates studying business, economics, mathematics, and
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Invitation to Linear Programming and Game Theory
90 折
出版日:2021/02/28 作者:David C. Vella  出版社:Cambridge Univ Pr  裝訂:平裝
Written in a conversational tone, this classroom-tested text introduces the fundamentals of linear programming and game theory, showing readers how to apply serious mathematics to practical real-life questions by modelling linear optimization problems and strategic games. The treatment of linear programming includes two distinct graphical methods. The game theory chapters include a novel proof of the minimax theorem for 2x2 zero-sum games. In addition to zero-sum games, the text presents variable-sum games, ordinal games, and n-player games as the natural result of relaxing or modifying the assumptions of zero-sum games. All concepts and techniques are derived from motivating examples, building in complexity, which encourages students to think creatively and leads them to understand how the mathematics is applied. With no prerequisite besides high school algebra, the text will be useful to motivated high school students and undergraduates studying business, economics, mathematics, and
優惠價: 9 2375
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iPhone 3D Game Programming All in One
90 折
出版日:2010/06/01 作者:Jeremy Alessi  出版社:Cengage Learning  裝訂:平裝
Intended for beginning to intermediate iPhone developers, this volume on 3D game development provides practical instruction on programming techniques for creating game software for this popular mobile
優惠價: 9 1620
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Behavioral Mathematics for Game AI
90 折
出版日:2009/03/10 作者:Dave Mark  出版社:Cengage Learning  裝訂:平裝
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in steril
優惠價: 9 2025
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出版日:2005/01/31 作者:Salvatore A. Buono  出版社:A K Peters Ltd UK  裝訂:平裝
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source co
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2004/09/30 作者:David M. Bourg; Glenn Seemann  出版社:Oreilly & Associates Inc  裝訂:平裝
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
定價:1518 元
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Introduction to 3D Game Programming With Directx 11
90 折
出版日:2012/03/24 作者:Frank D. Luna  出版社:Mercury Learning & Information  裝訂:平裝
intended for C++ programmers and other intermediate level 3D programmers interested in the intricacies of DirectX, this volume on game oriented 3D graphics provides practical instruction for performin
優惠價: 9 2023
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GAME PROGRAMMING: THE L LINE, THE EXPRESS LINE TO LEARNING
滿額折
出版日:2007/01/23 作者:HARRIS  出版社:JOHN WILEY & SONS;LTD  裝訂:平裝
Get on the fast track to creating computer games Ever want to develop your own computer game? Learn the practical concepts of object-oriented programming for game design using Python(r) in this easy
優惠價: 9 1435
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遊戲AI開發實用指南(簡體書)
滿額折
出版日:2018/03/01 作者:(葡)麥克‧達格雷斯  出版社:機械工業出版社  裝訂:平裝
智能和多樣化是一個成功游戲的重要元素。本書將通過不同游戲類型的人工智能示例幫助讀者進入游戲AI編程,通過C#語言實現新、前沿的算法,終使游戲通過有趣的人工智能設計增加更好的玩家體驗。同時,本書將帶領讀者以不同的方式思考人工智能。
優惠價: 87 308
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出版日:2006/11/03 作者:David H. Eberly  出版社:Morgan Kaufmann Pub  裝訂:精裝
A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as sha
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Introduction to Ai Robotics
79 折
出版日:2019/10/01 作者:Robin R. Murphy; Ronald C. Arkin  出版社:Bradford Books  裝訂:精裝
A comprehensive survey of artificial intelligence algorithms and programming organization for robot systems, combining theoretical rigor and practical applications.This textbook offers a comprehensive
優惠價: 79 4266
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出版日:2014/08/18 作者:David H. Eberly  出版社:Taylor & Francis  裝訂:精裝
"This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, t
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Deep Learning and the Game of Go
滿額折
出版日:2018/10/30 作者:Max Pumperla; Kevin Ferguson  出版社:Manning Pubns Co  裝訂:平裝
It's nearly impossible to build a competent Go-playing machine using conventional programming techniques, let alone have it win. By applying advanced AI techniques, in particular deep learning and rei
定價:2750 元
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Game Programming for Artists
90 折
出版日:2017/09/15 作者:Jarryd Huntley; Hanna Brady  出版社:A K Peters Ltd  裝訂:平裝
The Artist’s Guide to Game Programming provides a foundation for artists to program their own games and improve the efficiency of their code. It is an accessible and practical guide focused on three a
優惠價: 9 2550
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出版日:2014/12/22 作者:Curtis Bennett  出版社:Lightning Source Inc  裝訂:平裝
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain al
定價:1859 元
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Knowledge Representation, Reasoning, and the Design of Intelligent Agents ― The Answer-set Programming Approach
滿額折
出版日:2014/03/31 作者:Michael Gelfond  出版社:Cambridge Univ Pr  裝訂:精裝
Knowledge representation and reasoning is the foundation of artificial intelligence, declarative programming, and the design of knowledge-intensive software systems capable of performing intelligent tasks. Using logical and probabilistic formalisms based on answer set programming (ASP) and action languages, this book shows how knowledge-intensive systems can be given knowledge about the world and how it can be used to solve non-trivial computational problems. The authors maintain a balance between mathematical analysis and practical design of intelligent agents. All the concepts, such as answering queries, planning, diagnostics, and probabilistic reasoning, are illustrated by programs of ASP. The text can be used for AI-related undergraduate and graduate classes and by researchers who would like to learn more about ASP and knowledge representation.
優惠價: 9 2690
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出版日:2007/12/10 作者:Topher Cyll  出版社:Apress  裝訂:平裝
Presents a collection of projects using the Ruby programming language, including building a cross-platform music environment and creating a turn-based strategy game.
定價:1710 元
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FUNDAMENTALS OF MATH AND PHYSICS FOR GAME PROGRAMMERS
95 折
出版日:2005/01/01 作者:WENDY STAHLER  出版社:全華經銷  裝訂:平裝
Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career
優惠價: 95 1026
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出版日:1999/01/01 作者:Jonathan F. Bard  出版社:Springer Verlag  裝訂:平裝
The focus of this book is on bilevel programming which combines elements of hierarchical optimization and game theory. The basic model addresses the problem where two decision-makers, each with thei
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:1999/01/01 作者:Jonathan F. Bard  出版社:Kluwer Academic Print on Demand  裝訂:精裝
The focus of this book is on mathematical programming which combines elements of hierarchical optimization and game theory. The basic model addresses the problem where two decision makers, each with
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Land of LISP ─ Learn to Program in Lisp, One Game at a Time!
滿額折
出版日:2010/11/03 作者:Conrad Barski M.D.  出版社:No Starch Pr  裝訂:平裝
Lisp is a uniquely powerful programming language that, despite its academic reputation, is actually very practical. Land of Lisp brings the language into the real world, teaching readers Lisp by show
優惠價: 79 1500
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Practical Formal Software Engineering:Wanting the Software You Get
90 折
出版日:2009/01/19 作者:Bruce Mills  出版社:Cambridge Univ Pr  裝訂:精裝
Based around a theme of the construction of a game engine, this textbook is for final year undergraduate and graduate students, emphasising formal methods in writing robust code quickly. This book takes an unusual, engineering-inspired approach to illuminate the creation and verification of large software systems. Where other textbooks discuss business practices through generic project management techniques or detailed rigid logic systems, this book examines the interaction between code in a physical machine and the logic applied in creating the software. These elements create an informal and rigorous study of logic, algebra, and geometry through software. Assuming prior experience with C, C++, or Java programming languages, chapters introduce UML, OCL, and Z from scratch. Extensive worked examples motivate readers to learn the languages through the technical side of software science.
優惠價: 9 2749
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Learn to Code With Games
滿額折
出版日:2015/10/20 作者:John M. Quick  出版社:Productivity Press  裝訂:平裝
With this practical, applied approach to learning programming readers can easily grasp foundational programming concepts by solving practical, relevant problems in a game development context. The foun
定價:2819 元
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ARTIFICIAL INTELLIGENCE A SYSTEMS APPROACH
滿額折
作者:M. TIM JONES  出版社:INFINITY SCIENCE PRESS LLC  裝訂:精裝
1.Covers not only AI theory, but modern applications e.g., game programming, machine learning, swarming, artificial immune systems, genetic algorithms, pattern recognition, numerical optimization, dat
定價:1200 元
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出版日:2004/06/01 作者:WISE  出版社:Mcgraw-Hill; Inc.  裝訂:平裝
Covering multiple techniques and featuring hands-on examples for "practical" application of AI in robotics, games, and the Web -- complete with plenty of sample Java code, this book is great for game
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