How digital technology is profoundly renewing our sense of what is real and how we perceive.Digital technologies are not just tools; they are structures of perception. They determine the way in which
How some design appears to be something that it is not—by beautifying, amusing, substituting, or deceiving.Pretense design pretends to be something that it is not. Pretense design includes all kinds o
Exploring how design can be used for good—prompting self-reflection, igniting the imagination, and affecting positive social change.Good design provides solutions to problems. It improves our building
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle.With the rise of ubiquitous tec
A proposal to redefine design in a way that not only challenges the field's dominant paradigms but also changes the practice of design itself.In Critical Fabulations, Daniela Rosner proposes redefini
Tendencies toward "academization" of traditionally practice-based fields have forced design to articulate itself as an academic discipline, in theoretical terms. In this book, Johan Redström offers a
Graphic design has been an academic discipline since the post-World War II era, but it has yet to develop a coherent theoretical foundation. Instead, it proceeds through styles, genres, and imitation,
Contemporary computing technologies have thoroughly embedded themselves in every aspect of modern life -- conducting commerce, maintaining and extending our networks of f
In Adversarial Design, Carl DiSalvo examines the ways that technology design can provoke and engage the political. He describes a practice, which he terms "adversarial design," that
When organizations apply old methods of problem-solving to new kinds of problems, they may accomplish only temporary fixes or some ineffectual tinkering around the edges. Today's problems are a new br
In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance alife projec
In Taking A[part], John McCarthy and Peter Wright consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inqui
All design is situated -- carried out from an embedded position. Design involves manyparticipants and encompasses a range of interactions and interdependencies among designers, designs,design methods,
This book presents linkography, a method for the notation and analysis of the designprocess. Developed by Gabriela Goldschmidt in an attempt to clarify designing, linkography documentshow designers th
In The Aesthetics of Imagination in Design, Mads Folkmanninvestigates design in both material and immaterial terms. Design objects, Folkmann argues, willalways be dual phenomena -- material and immate
In Adversarial Design, Carl DiSalvo examines the ways thattechnology design can provoke and engage the political. He describes a practice, which he terms"adversarial design," that uses the means and
China is on the verge of a design revolution. A "third generation" of thePeople's Republic of China that came of age during China's "opening up" period of the1980s now strives for fame, fortune, and s
Design Things offers an innovative view of design thinking and design practice,envisioning ways to combine creative design with a participatory approach encompassing aesthetic anddemocratic practices