The sixth book in the fifth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
Max and Lia must build a compass to help them escape to safety from the Lost Lagoon. But in this enchanted place nothing is as they expect, and the Robobeasts are deadlier than ever! The second thrill
When Tom drinks the potion of Tempra the Time Stealer, he finds himself in an alternative Avantia, ruled by an evil wizard. Can he and Elenna defeat the Beast and fix the past to ensure the safety of
When Tom drinks the potion of Tempra the Time Stealer, he finds himself in an alternative Avantia, ruled by an evil wizard. Can he and Elenna defeat the Beast and fix the past to ensure the safety of
Max won't stop until the crazed computer is defeated, and he gets the final element to save Aquora. But Iris still has her most powerful Robobeast . . . Blistra the Sea Dragon.The last thrilling book
An old enemy seeks revenge on Avantia's heroes, and the safety of the kingdom of Tangala is also under threat. Tom must find the Crown Jewels of Tangala, or Velmal's Beasts will destroy everything! Don't miss the other books in Series 15: Velmal's Revenge - Xerik the Bone Cruncher - Plexor the Raging Reptile - Quagos the Armoured Beetle
The third book in the sixth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
The fourth book in the sixth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in t
The second book in the sixth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in t
The fifth book in the sixth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
The sixth book in the sixth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
The first book in the sixth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
A special bumper edition of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in the back of
The fifth book in the fifth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
The fourth book in the fifth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in t
The second book in the fifth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in t
The third book in the fifth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
The first book in the sixth series of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in th
A special bumper edition of the exciting adventure stories that are as gripping as a computer game! Great for boys, with a huge collectability factor bolstered by the collectors' cards in the back of