PSP GAME CREATION FOR TEENS shows teens and other beginners how to make awesome video games and cool cartoon animations for the Sony PlayStation Portable (PSP), the popular handheld game console, usi
BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no
Using engaging examples and a clear, straightforward approach, MICROSOFT VISUAL C# 2010: AN INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING, FOURTH EDITION guides beginning programmers through developing
For experienced game developers, this volume on multi-thread game engine design provides practical instruction on the optimization of processes using modern multi-thread capable hardware and Direct3D
Intended as a primer for non programmers and beginning programmers, this volume on game artificial intelligence (AI) provides a fundamental overview of processes in game intelligence design and provid
Written by Veterans who are currently working in the game industry, Fundamentals of Game Development is unique because it provides the practical aspects of the processes involved in developing and co
"Video Game Optimization" describes a process for increasing the performance of a video game for better gameplay and visual experience. Very few game developers understand the process of optimizing a
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series
This book covers the basics of PHP and MySQL along with introductions to advanced topics including object-oriented programming and how to build Web sites that incorporate authentication and security.
An Introduction to Programming with C++, Sixth Edition is the latest C++ offering from Diane Zak. This book is distinct from other textbooks because of its unique approach, which motivates students by
Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique in
PROGRAMMING CONTROLLOGIX PROGRAMMABLE AUTOMATION CONTROLLERS takes the reader from an overview of the Programmable Logic Controllers through ladder logic, structured text, sequential function chart,
If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "For the Absolute Beginner"? series
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in steril
As a game designer, you are always looking for new ways to make a game unique and interesting. Beyond Game Design:Nine Steps Toward Creating Better Videogames shows you how to make better video games
Microsoft Visual C# Comprehensive is an expanded version of Microsoft Visual C# 2008: An Introduction to Object-Oriented Programming with five NEW chapters, for a more complete C# course! The Comprehe
Get ready to flex your creativity as you build custom Flash games online. "Collaborative Online Game Creation" shows anyone interested in game development how to create Flash-based games using GameBr
Bring your video game ideas to life with 2D Game Building for Teens! Written for anyone with an interest in creating video games, this book will show you how to use the Torque Game Builder, a simple
Stephen Chapman's Essentials of MATLAB Programming is a successful freshman-level text that is useable in a wide range of courses. This brief text serves two purposes -- it teaches how to program usin
Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques
Learn Ajax the easy way! If you are new to programming with Ajax and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the ?for the a
Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike! Game audio makes up one-third of the overall game experie
Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is
Visual, interactive, and engaging projects are the hallmark of this innovative book that marks a rapid departure from traditional computer science texts. Programming in Visual C++: Concepts and Projec
This text is intended for a first course in programming for engineers and scientists using MATLAB. Chapman's Essentials of MATLAB uses a proven top-down design methodology, used consistently throughou
This book provides students with the modern skills and concepts needed to be able to use the computer expressively in scientific work. The author takes an integrated approach by covering programming,
Ideal for intermediate or advanced programmers, Object-Oriented Programming Using C++ for Engineering encourages users to adopt a pure object-oriented approach to problem solving. Introductory chapter
Coon, Mitterer and Martini's bestselling PSYCHOLOGY: MODULES FOR ACTIVE LEARNING, 15th Edition combines clear learning objectives, an engaging style, appealing visuals and detailed coverage of core to
This book is aimed at MBA or executive students and deals with the topic of project-based learning. Project-based learning is involves a different way of gathering knowledge than traditional lectures
Offering a variety of innovative teaching tools, INTRODUCTION TO LEARNING AND BEHAVIOR, 5th Edition provides a clear introduction to the principles of learning and behavior. Designed to strike a balan
This TD at Work discusses when blended learning is an effective choice, how blended learning is delivered, which blended learning modality to use for different types of learning, key information for m
“Managing Learning Programs Step by Step” provides the tools and information to give learning professionals a road map to create or re-energize their learning program.
This ultimate roadmap covers the entire e-learning landscape. Why do we even need e-learning? What is an LMS? How do I write a storyboard? If you're delving into e-learning and are coming up with more
How many more lies can there be? Prepare to be intrigued—and maybe a little outraged. In this captivating follow-up to Lies About Learning (2006), workplace learning veteran Larry Israelite sets out
Mobile devices have become an important part of our daily lives and, because of our familiarity with the technology, present a terrific opportunity to enhance learning and development. But to incorpor
Macroeconomics is grounded in microeconomics and uses mathematical models to simplify and illustrate complex processes, learning it can be difficult. And because of this, macroeconomic principles text
This timely and innovative new text meets the need for a concise, one-semester book that provides a thorough introduction to iOS and Objective-C programming and their practical application in developi
PSYCHOLOGY: MODULES FOR ACTIVE LEARNING combines the highly effective SQ4R (Survey, Question, Read, Recite, Reflect, Review) active learning system, an engaging style, appealing visuals, and detailed
PSYCHOLOGY: MODULES FOR ACTIVE LEARNING combines the highly effective SQ4R (Survey, Question, Read, Recite, Reflect, Review) active learning system, an engaging style, appealing visuals, and detailed