"This book explores and identify the unique technological affordances and distinct instructional benefits of MUVE that distinguish itself from other emerging technologies, examines the pedagogical und
Most of the contributors are education scholars or teachers in one of a wide range of disciplines, but a high percentage are from computer and information sciences and concerned more with the design o
Twenty-four essays from teachers, instructional designers and academics from the fields of education and computer technology provide a comprehensive overview of the state of the art of Multi-User Virt
Editors Saeed, Bamarouf, Ramayah, and Safar Iqbal present readers with a collection of academic and professional perspectives on design solutions to be used in the creation and evolution of user-c
"This book emphasizes the need for a differentiated approach to curriculum development for a multicultural group of students. Presenting curriculum in a format that a multicultural audience can unders
Communities of practice (CoPs) have been recognized as effective environments to support collaborative learning among professionals, organizations, and educational institutions. This work compiles rec
Researchers in education, education technology, and computers introduce educators to the use of virtual worlds for teaching and learning, and lead them through a number of experiences and the conc
This collection of thirteen articles on network security showcases current scholarship in privacy and security in relation to both social relations and programming for virtual environments. Topics dis
Ertl (University of Bundeswehr-Munich, Germany) gathers perspectives and scenarios on e-collaborative knowledge construction. Material is in sections on environments for e-collaborative knowledge cons
This book examines the latest research on customization of communication services and environments. Coverage encompasses theoretical foundations and best practices related to the design and developmen
Forty-six international academics, researchers and practitioners contribute 16 chapters representing the current state of the art on the design and operation as well as on technical, managerial, behav
Recent research from Canada is collected here, shedding light on techniques for design and use of educational games and simulations, especially in the area of health-related learning. The papers are b
Contributed by an international group of researchers working in computer science, engineering, psychology, and other fields, the 23 chapters in this volume explore the application of 3D virtual realit
This collection of twenty-six articles on ambient computing, showcases current scholarship in the field of ubiquitous, user-oriented computer interface design. Topics discussed include context aware p
This collection of twenty-two articles drawn from the inaugural volume of the journal International Journal of Mobile Human Computer Interaction highlights current scholarship in user interface design
"This book discusses the design, implementation and evaluation of user experience aspect for online learning systems. It explores how positive user experience is of prime importance for online systems