You don't have to have a degree in computer science to enjoy this unique collection of funny stories, parodies, laughable true-life incidents, comic song lyrics, and jokey poems from the world of comp
Most general histories of technology are Eurocentrist, focusing on a main line of Western technology that stretches from the Greeks is through the computer. In this very different book, Arnold Pacey
An accessible introduction to the artificial intelligence technology that enables computer vision, speech recognition, machine translation, and driverless cars.Deep learning is an artificial intellige
The history of the first programmable electronic computer, from its conception, construction, and use to its afterlife as a part of computing folklore.Conceived in 1943, completed in 1945, and decommi
The computer services industry has worldwide annual revenues of nearly a trillion dollars and employs millions of workers, but is often overshadowed by the hardware and software products industries. I
Proof is the primary vehicle for knowledge generation in mathematics. In computer science, proof has found an additional use: verifying that a particular system (or component, or algorithm) has certai
Over the past forty years, Finnish artist and technology pioneer Erkki Kurenniemi (b. 1941) has been a composer of electronic music, experimental filmmaker, computer animator, roboticist, inventor, an
In Taking A[part], John McCarthy and Peter Wright consider a series of boundary-pushing research projects in human-computer interaction (HCI) in which the design of digital technology is used to inqui
Computer graphics (or CG) has changed the way we experience the art of moving images.Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pongand PONG. It bega
Advances in information and communication technology are transforming the wayscholarly research is conducted across all disciplines. The use of increasingly powerful andversatile computer-based and ne
Advances in information and communication technology are transforming the wayscholarly research is conducted across all disciplines. The use of increasingly powerful andversatile computer-based and ne
The Atari Video Computer System dominated the home videogame market so completely that "Atari" became the generic term for a videogame console. The Atari VCS was affordable and offered the
Information and computer technologies are used every day by real people with real needs. The authors contributing to Shaping the Network Society describe how technology can be used effectively by comm
Virtual Music is about artificial creativity. Focusing on the author's Experiments inMusical Intelligence computer music composing program, the author and a distinguished group ofexperts discuss many
Interfacing Thought consolidates and presents theoretically important cognitive science research in the new and intensely active domain of human-computer interaction. It is a valuable survey of the wh
Information and computer technologies are used every day by real people with real needs. The authors contributing to Shaping the Network Society describe how technology can be used effectively by comm
Most art and technology projects pair artists with engineers or scientists: theartist has the conception, and the technical person provides the know-how. John Maeda is an artistand a computer scientis
This instructor's manual and reader's guide accompanies the secondedition of Structure and Interpretation of Computer Programs,by Harold Abelson and Gerald Jay Sussman with Julie Sussman.
Technologies have a life cycle, says Donald Norman, and companies and their products must change as they pass from youth to maturity. Alas, the computer industry thinks it is still in its rebellious t
Structure and Interpretation of Computer Programs has had a dramatic impact oncomputer science curricula over the past decade. This long-awaited revision contains changesthroughout the text.There are
The "Handbook of Theoretical Computer Science" provides professionals and students with a comprehensive overview of the main results and developments in this rapidly evolving field. Volume A covers mo
This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques relat
Pictures that are made, not taken, are the focus of this exciting collection of works by 90 American artists who are using appropriation, computer technology, performance, and numerous other sources o
Given the proliferation of computers and computer-related products, it is difficult to realize that the computer's history is, in fact, a very short one. RenA(c) Moreau, Director of Scientific Develop
The development of parallel processing, with the attendant technology of advanced software engineering, VLSI circuits, and artificial intelligence, now allows high-performance computer systems to reac
A comprehensive behavioral theory of market interactions and an approach to policy management based on the use of microanalytic computer simulation. This book presents a comprehensive behavioral the
In the 1960s, a team of Stanford musicians, engineers, computer scientists, and psychologists used computing in an entirely novel way: to produce and manipulate sound and create the sonic basis of new
The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater an
Many strong claims are made for the educational value of computer games, but there isa need for systematic examination of the research evidence that might support such claims. This bookfills that need
This is a book about the computer revolution of the mid-twentieth century and thepeople who made it possible. Unlike most histories of computing, it is not a book about machines,inventors, or entrepre
Competitive video and computer game play is nothing new: the documentary King of Kongmemorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; thetelevision show Starca
The computer, writes Peter Lunenfeld, is the twenty-first century's culture machine.It is a dream device, serving as the mode of production, the means of distribution, and the site ofreception. We hav
Computer-generated effects are often blamed for bad Hollywood movies. Yet when acritic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "anexample of everything
In the early days of computer science, the interactions of hardware, software, compilers, and operating system were simple enough to allow students to see an overall picture of how computers worked. W
Between 1946 and 1957 computing went from a preliminary, developmental stage to morewidespread use accompanied by the beginnings of the digital computer industry. During this crucialdecade, spurred by
Coming before the establishment of professional journals, societies, or regular meetings in computer science, the proceedings of the symposium offer the best picture of computing technology in the ear
This book presents an organizational and social history of one of the foundational projects of the computer era: the development of the SAGE (Semi-Automatic Ground Environment) air defense system, fr
This book, published in celebration of the 35th anniversary of MIT's LCS, chronicles its history, achievements, and continued importance to computer science.
Essays apply activity theory, a psychological theory with a naturalistic emphasis that came to fruition in the Soviet Union in the 1920s, to problems of human-computer interaction. Sections on activit