This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immedia
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial op
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes,
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are incl
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are includ
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed fo
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed fo
Visualization is one of the most active and exciting areas of Mathematics and Computing Science, and indeed one which is only beginning to mature. Current visualization algorithms break down for very
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.Includes a summary hundreds of formulae used to solve 2D and 3D ge
This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Comp
This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2012, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Computer Graphics Theory an
This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2011, the Joint Conference on Computer Vision, Theory and Applications (VISAPP), on Imaging Theory and Applica
Computing and Graphics in Statistics presents issues that arise in the development of integrated statistical software systems which have led to the adaptation of ideas from computer science, particula
This volume constitutes the refereed proceedings of the International Conferences, FGCN and DCA 2012, held as part of the Future Generation Information Technology Conference, FGIT 2012, Kangwondo, Kor
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation
This book constitutes the refereed proceedings of the 3rd IFIP Conference on the History of Computing in Education in Italy, September 2008.The IFIP series publishes state-of-the-art results in the sc
A quantum computer is a computer based on a computational model which uses quantum mechanics, which is a subfield of physics to study phenomena at the micro level. There has been a growing interest on
Now in a second, expanded edition, this book bridges the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics and introduces a range of geometri
Now in a second, expanded edition, this book bridges the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics and introduces a range of geometri
This book contains compendium of 25 papers published since the 1970s dealing with p and associated topics of mathematics and computer science. The collection begins with a Foreword by Bruce Bern
This engaging work provides a concise introduction to the exciting world of computing, encompassing the theory, technology, history, and societal impact of computer software and computing devices. Spa
This book provides a valuable glimpse into discrete curvature, a rich new field of research which blends discrete mathematics, differential geometry, probability and computer graphics. It includes a v
This book deals with one of the most novel advances in mathematical modeling for applied scientific technology, including computer graphics, public-key encryption, data visualization, statistical data
This is the first dedicated book to be published on computer-aided General Morphological Analysis (GMA) as a non-quantified modelling method. It presents the history and theory of GMA and describes ho
Computational kinematics is an enthralling area of science with a rich spectrum of problems at the junction of mechanics, robotics, computer science, mathematics, and computer graphics. The covered to
The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consumi
The practice of robotics and computer vision both involve the application of computational algorithms to data. Over the fairly recent history of the fields of robotics and computer vision a very large
This is the first dedicated book to be published on computer-aided General Morphological Analysis (GMA) as a non-quantified modelling method. It presents the history and theory of GMA and describes ho
The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consumi
Artificial evolutionary systems are computer systems, inspired by ideas from natural evolution and related phenomena. The field has a long history, dating back to the earliest days of computer science
This book presents the amateur with fine examples of astronomical sketches and step-by-step tutorials in each medium, including pencil, pen and ink, chalks and pastels, painting and computer graphics
A collection of state-of-the-art presentations on visualization problems in mathematics, fundamental mathematical research in computer graphics, and software frameworks for the application of visualiz