Karacapilidis (management information systems, U. of Patras, Greece) introduces 19 chapters aimed at helping researchers, educators, and others to understand and incorporate Web-based concepts and tec
"This book explores new interactive platforms that contain elements related to these senses so that learning is more complete and dynamic between teacher and student. It shows new learning platforms,
What happens when learning in the "real world" is augmented by use of the virtual, and learning in virtual environments is augmented by use of the "real"? Augmented Education explores learning that ta
Where the Agricultural Revolution harnessed domesticated animals for pastoral farming, and the Industrial Revolution leveraged machines for factory production, so today the Computational Revolution is
Teachers nationwide are adopting immersive technology — devices and software that provide augmented, virtual and mixed reality experiences — to enable students to go on virtual field trips, manipulate
Engaging, interactive learning—right in your students’ hands!What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can
New technology has brought with it new tools for learning, and research has shownthat the educational potential of video games resonates with scholars, teachers, and students alike.In Augmented Learni
New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars, teachers, and students alike. In Augmented Lea
New technologies and ongoing developments in the fields of Virtual reality, augmented reality, and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positi
Bible Story Word Search Fun: An Augmented Reality Wipe-Clean Book is a great way to get your kids excited bout God's Word. While learning about 10 different Bible stories, your chil
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and developmen
This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were careful
If you’re a developer familiar with AI, machine learning, and computer vision, this practical book provides you with a foundational understanding of augmented and virtual reality functions. AR a
This book constitutes the proceedings of the 17th International Conference on Web-Based Learning, ICWL 2018, held in Chiang Mai, Thailand, in August 2018.The 11 revised full papers presented together with 4 short papers were carefully reviewed and selected from 37 submissions. The papers are organized in topical sections on learning assessment and behavior; case studies; augmented reality and collaborative learning; game-based learning; and learning content management and experience sharing.