Over almost three decades, the field of human-computer interaction (HCI) has produceda rich and varied literature. Although the focus of attention today is naturally on new work, oldercontributions th
Offering an investigation of the ways in which matters of human rights give shape to the European Union's interaction with Asia, this volume argues for the consideration of selected social-constructiv
Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as
Recent advances in biotechnology, spurred by the Human Genome Project, have resulted in the accumulation of vast amounts of new data. Ontologies -- computer-readable, precise formulations of concepts
From IDEO, the global innovation and design firm responsible for such landmark products as Apple's first computer mouse, comes a primer in the observation method that keeps their practice human-center
The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not wit
A Companion to Gender History surveys the history of women around the world, studies their interaction with men in gendered societies, and looks at the role of gender in shaping human behavior over th
The vast social apparatus of the computer network has aligned people with technology in unprecedented ways. The intimacy of the human-computer interface has made it impossible to distinguish technolog
Since World War II, a group of scientists has been attempting to understand the human nervous system and to build computer systems that emulate the brain's abilities. Many of the early workers in this
Divided into four sections this text researchs the interaction between stress and neuroimmunological processes and the implications of these stress effects to human conditions such as Post Traumatic S
Since World War II, a group of scientists has been attempting to understand the human nervous system and to build computer systems that emulate the brain's abilities. Many of the early workers in this
Foreword by Karen Sparck Jones Intelligent multimedia information retrieval lies at the intersection of artificial intelligence, information retrieval, human-computer interaction, and multimedia compu
How do social structures and group behaviours arise from the interaction of individuals? "Growing Artificial Societies" approaches this question with computer simulation techniques. Fundamental collec
Human cognition is soft. It is too flexible, too rich, and too open-ended to be captured by hard (precise, exceptionless) rules of the sort that can constitute a computer program. In Connectionism and
Human cognition is soft. It is too flexible, too rich, and too open-ended to be captured by hard (precise, exceptionless) rules of the sort that can constitute a computer program. In Connectionism and
Dermatologic Research Techniques describes and defines models in dermatology relating to animal, human, computer, and in vitro systems. It provides a valuable overview as well as in-depth evaluation
foreword by Herbert Simon "Understanding diagrammatic thinking will be of special importance to those who design human-computer interfaces, where the diagrams presented on computer screens must find t
This reference offers detailed descriptions of the interaction of viruses with human and animal haematopoietic cells, examines the role of viruses in human disease and important animal models, and elu
Building on Aristotle's analysis of the form and structure of drama, presents a new theory of human-computer activity. Suggests that the next generation of interactive computers will employ dramatic a
A book on human communication that is worthy of its subject must introduce the readerto the dynamic interaction of a number of diverse fields. Colin Cherry's book, over successiveeditions, has served
Textbooks used in classes focusing on User Experience or Human-Computer Interaction often fall into two categories: High theory or Practice. More than any other subject does this discipline require th
How do social structures and group behaviours arise from the interaction of individuals? "Growing Artificial Societies" approaches this question with computer simulation techniques. Fundamental collec