Return On Ideas - A Practical Guide To Making Innovation Pay
商品資訊
ISBN13:9780470028575
出版社:John Wiley & Sons Inc
作者:Nichols
出版日:2007/04/13
裝訂/頁數:精裝/280頁
商品簡介
作者簡介
目次
商品簡介
Return on Ideas is a practical guide to getting more from the resources you put into your innovation process. David Nichols clearly shows why current innovation funnel models stifle rather than encourage new ideas, and offers a new methodology, ‘rocketing’, to tackle the problem.
The first book to look in detail at innovation as a business-driving imperative, Return on Ideas provides the tools, techniques and processes to actually upgrade the way you tackle innovation, illustrated with examples from innovative companies such as Yo! Sushi, Apple, Vodafone, Unilever, P&G, Danone, Amex and Ben & Jerry’s – as well as unconventional sources such as theatre and comedy.
The first book to look in detail at innovation as a business-driving imperative, Return on Ideas provides the tools, techniques and processes to actually upgrade the way you tackle innovation, illustrated with examples from innovative companies such as Yo! Sushi, Apple, Vodafone, Unilever, P&G, Danone, Amex and Ben & Jerry’s – as well as unconventional sources such as theatre and comedy.
作者簡介
David Nichols is a marketing coach who “makes us feel like we can achieve everything we want” according to one of his global brand director clients. He teamed up with David Taylor in 2006 to become a Managing Partner of the brandgym, a consultancy that coaches teams to create a clear brand vision and the action plan to turn this into growth. He has led brand vision and innovation projects for many global companies and brands including Castrol, Vodafone, Unilever and Cadburys.
David is the author of “Brands & Gaming: The computer gaming phenomenon and its impact on brands and business” published by Palgrave Macmillan in 2005, cataloguing the rise and rise of a new global cultural phenomenon that is going to change the marketing landscape forever.
He started his career at OC&C Strategy consultants, moving on to the marketing consultancy Added Value where he spent 11 years rising to be Managing Director of the UK, including stints in Paris and as MD in Australia.
David has written and produced three full scale musicals and managed a professional improv troupe, The Impro Musical, working with Tony Slattery, Eddie Izzard and Greg Proops.
He has a first class degree in Aerospace Engineering from Bristol University and in his spare time is an aerobatic pilot.
Contact David at davidn@thebrandgym.com
David is the author of “Brands & Gaming: The computer gaming phenomenon and its impact on brands and business” published by Palgrave Macmillan in 2005, cataloguing the rise and rise of a new global cultural phenomenon that is going to change the marketing landscape forever.
He started his career at OC&C Strategy consultants, moving on to the marketing consultancy Added Value where he spent 11 years rising to be Managing Director of the UK, including stints in Paris and as MD in Australia.
David has written and produced three full scale musicals and managed a professional improv troupe, The Impro Musical, working with Tony Slattery, Eddie Izzard and Greg Proops.
He has a first class degree in Aerospace Engineering from Bristol University and in his spare time is an aerobatic pilot.
Contact David at davidn@thebrandgym.com
目次
About the Author.
Acknowledgements.
Chapter 1. This is getting us nowhere.
Chapter 2. How to navigate this book.
PART I: THE CASE STUDY.
Chapter 3. The Calippo Shots Story.
PART II: THE CHALLENGE.
Chapter 4. Innovation isn't working.
PART III: THE CORE IDEA.
Chapter 5. A new innovation paradigm: The Rocket Motor.
Chapter 6. Rocketing: Destination.
Chapter 7. Rocketing: Combustion.
Chapter 8. Rocketing: Nozzle.
Chapter 9. Rocketing: Expander.
PART IV: THE ENTERTAINMENT.
Chapter 10. Ten innovations that make it look easy.
PART V: THE PRACTICALITIES.
Chapter 11. Doing it Faster.
Chapter 12. Avoiding the Pitfalls.
Appendix: Rocketing Toolkit.
Index.
Acknowledgements.
Chapter 1. This is getting us nowhere.
Chapter 2. How to navigate this book.
PART I: THE CASE STUDY.
Chapter 3. The Calippo Shots Story.
PART II: THE CHALLENGE.
Chapter 4. Innovation isn't working.
PART III: THE CORE IDEA.
Chapter 5. A new innovation paradigm: The Rocket Motor.
Chapter 6. Rocketing: Destination.
Chapter 7. Rocketing: Combustion.
Chapter 8. Rocketing: Nozzle.
Chapter 9. Rocketing: Expander.
PART IV: THE ENTERTAINMENT.
Chapter 10. Ten innovations that make it look easy.
PART V: THE PRACTICALITIES.
Chapter 11. Doing it Faster.
Chapter 12. Avoiding the Pitfalls.
Appendix: Rocketing Toolkit.
Index.
主題書展
更多
主題書展
更多書展購物須知
外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。
無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。
為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。
若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

