Gaming for Classroom-Based Learning: Digital Role Playing As a Motivator of Study
商品資訊
ISBN13:9781615207138
出版社:Information Science Reference
作者:Young Kyun Baek (EDT)
出版日:2010/04/01
裝訂:精裝
定價
:NT$ 10800 元若需訂購本書,請電洽客服 02-25006600[分機130、131]。
商品簡介
商品簡介
International researchers in educational technology ask whether role-playing games can motivate students to learn and improve their skills. The first part of the book looks at general issues of gaming relevant to classroom teaching and learning; it presents a taxonomy of educational games, and reviews theory and practice of the design and development of educational immersive environments. The next section presents case studies of gaming in teaching and learning, such as interactive fiction in an elementary classroom, and the use of interactive online games in teaching English as a foreign language. The book's third section delves into the use of gaming in virtual worlds in educational contexts such as undergraduate medicine. The book is for classroom and pre-service teachers as well as researchers. Baek is affiliated with the Korea National University of Education. Annotation c2010 Book News, Inc., Portland, OR (booknews.com)
主題書展
更多書展購物須知
外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。
無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。
為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。
若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

