商品簡介
International researchers in educational technology ask whether role-playing games can motivate students to learn and improve their skills. The first part of the book looks at general issues of gaming relevant to classroom teaching and learning; it presents a taxonomy of educational games, and reviews theory and practice of the design and development of educational immersive environments. The next section presents case studies of gaming in teaching and learning, such as interactive fiction in an elementary classroom, and the use of interactive online games in teaching English as a foreign language. The book's third section delves into the use of gaming in virtual worlds in educational contexts such as undergraduate medicine. The book is for classroom and pre-service teachers as well as researchers. Baek is affiliated with the Korea National University of Education. Annotation c2010 Book News, Inc., Portland, OR (booknews.com)