商品簡介
Computer games are often played by a human player against an artificial intelligence software entity. Charles (University of Ulster, Ireland) reviews several strands of modern artificial intelligence relevant to creating games that respond as a human player would as he or she learns to play a game. Areas explored include supervised and unsupervised artificial neural networks, evolutionary algorithms, artificial immune systems, and swarms. Case studies demonstrate how each method can be applied to computer games. The book will be of interest to the academic research community working with advanced artificial intelligence, and to the games programming community. Medical Information Science Reference is an imprint of IGI. Annotation c2008 Book News, Inc., Portland, OR (booknews.com)