商品簡介
進入新世紀以來,從事Maya引進與開發的公司開始舉辦Maya培訓班,在我國推廣Maya的應用與開發;各大專院校的動漫專業和藝術設計專業也先後開設Maya課程,並逐步將其作為專業主幹課程。但是,無論是從事社會培訓的講師,還是大專院校教授Maya課程的專職教師,在授課過程中都碰到一大難題:入行的新手和學生不懂Maya英語,在學習軟件的過程中,需要不斷借助詞典或翻譯軟件,查閱軟件界面上英文單詞或表達法,但效果往往並不理想,有時很難準確瞭解其確切含義。一邊查找,一邊工作或一邊學習軟件,給他們的職業生涯或學業帶來了很大的困難。許多入行的新手因為無法提高工作效率而放棄,很多學生在語言的困境中失去了學習Maya的勇氣。
目次
Unit 1 Understanding Maya
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A How Maya Works
Passage B The Dependency Graph
Part 3 Language Focus
Function and Use
Part 4 Extended Reading
Passage C Animating in Maya
Unit 2 Polygon Basics
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A What Is Polygon
Passage B Polygonal Spaceship
Part 3 Language Focus
Definition
Part 4 Extended Reading
Passage C Creating a More Organic Look
Unit 3 NURBS Principle NURBS
Part 1 General Operation Commands
Part 2 Technicaland Practical Reading
Passage A NURBS Spaceship (1)
Passage B NURBS Spaceship (2)
Part 3 Language Focus
Instructions
Part 4 Extended Reading
Passage C NURBS Spaceship (3)
Unit4 Skeleton Setup
Part 1 General Operation Commands
Part 2 TechnicaLand Practical Reading
Passage A Building Leg Skeletons
Passage B Creating Backbone, Neck, and Head
Part 3 Language Focus
Sequence
Part 4 Extended Reading
Passage C Setting Up Skeleton for Your Character
Unit 5 Binding IK
Part 1 GeneralOperation Commands
Part 2 Technicaland Practical Reading
Passage A Forward vs. Inverse Kinematics
Passage B Adding IK to Melvin's Legs
Part 3 Language Focus
Means and Tools
Part 4 Extended Reading
Passage C Control Objects
Unit 6 Animating a Walk
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A Animating Melvin
Passage B Animating the Walk
Part 3 Language Focus
Purpose
Part 4 Extended Reading
Passage C Cycling the Animation
Unit 7 Rigid Body Dynamics
Part 1 GeneralOperation Commands
Part 2 Technical and Practical Reading
Passage A What Is a Rigid Body
Passage B A Bowling Alley
Part 3 Language Focus
Structure and Composition
……
Unit 8 Particles
Unit 9 Particle Expression
Unit 10 Controlling Renders