商品簡介
Dr. Shirley Disseler's program of instruction includes over 50 new activities to help students in grades 3 through 5 gain a deep understanding of mathematical concepts. Each activity in Shirley Disseler's Strategies and Activities for Common Core Math: Grades 3 – 5 is aligned with one or more Common Core Standards for Mathematics. All the standards in grades 3 – 5 are covered in the two volumes. Part 1: ‧ Operations & Algebraic Thinking ‧ Number & Operations in Base Ten ‧ Number & Operation—Fractions Part 2: ‧ Measurement & Data ‧ Geometry ‧ Mathematical Practices Across the Common Core In Shirley Disseler's Strategies and Activities for Common Core Math: Grades 3 – 5, Dr. Disseler explains the importance of learning math on a conceptual level, and gives dozens of new tools to teach students. Group and individual activities, games, puzzlers, and much more are included with complete step-by-step instructions. Game cards, recording sheets, assessment materials, and answer keys are included in the books.The program is easy to follow for experienced and new teachers alike. Each book includes a chart of every Common Core Standard for Mathematics in grades 3 – 5, along with the specific activities in the book for teaching those standards. All the activities have been tested in the classroom to prove their effectiveness. Dr. Disseler also aligns each activity to the Common Core Standards for Mathematical Practice to ensure that teachers have tools to help students develop mathematical problem solving proficiency.
作者簡介
Dr. Shirley Disseler is Assistant Professor of Elementary and Middle Grades Education at High Point University. She has National Board certification as a Middle Childhood Generalist. Dr. Disseler has taught both elementary and middle school math and science, and has received many awards throughout her teaching career. She is a member of the LEGO Education Advisory Panel (LEAP), and she serves on the editorial board for the Journal of Educational Policies and Current Practices (JEPCP) and the Journal of Game-Supported Interactive Learning (JGSIL).