It Through Experiential Learning ― Learn, Deploy and Adopt It Through Gamification
商品資訊
ISBN13:9781484224205
出版社:Apress
作者:Shreekant W. Shiralkar
出版日:2016/11/19
裝訂:平裝
規格:23.5cm*15.5cm (高/寬)
商品簡介
This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based methods.
Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.
Make IT Through Experiential Learning one of your valued resources today.
- Innovative and proven IT-related application scenarios
- Generic management and leadership skill development
- Guidance for applying the learning methods for generating extraordinary results over conventional methods
作者簡介
主題書展
更多書展購物須知
外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。
無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。
為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。
若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

