TOP
紅利積點抵現金,消費購書更貼心
A History of Three-Dimensional Cinema

A History of Three-Dimensional Cinema

商品資訊

定價
:NT$ 7500 元
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
商品簡介

商品簡介

In human binocular vision, the lenses of our eyes project two slightly different images onto the retinas and our brain calculates the difference between them as actual depth. Stereoscopy replicates this process by providing left-eye views and right-eye views (stereo pairs) of the same picture at slightly different angles which, when viewed simultaneously, create the illusion of depth (stereopsis). In 1844 Sir David Brewster invented a handheld apparatus for viewing stereoscopic photographs through a system of prismatic lenses, with the stereo pairs mounted on a single card. During the 1870s, a popular theatrical entertainment involved the projection of duo-color coded slides onto a large screen to be viewed through glasses with corresponding left and right colored cells to produce a stereoscopic illusion, known as "anaglyphic" 3-D.

With the development of motion pictures, it was natural that pioneers like William Friese-Green and the Lumiere brothers would experiment with anaglyphic systems, since the photographic principle was the same. But commercial exploitation of the process awaited 1952, when independent producer Arch Oboler released Bwana Devil, a low-budget Anscocolor feature whose phenomenal box-office success catalyzed a short, industry-wide conversion to 3-D. Between 1953 and 1954, Hollywood produced 69 features in 3-D, mostly action films that could exploit the depth illusion, such as Westerns, science fiction, and horror films--all of them shot in some version of Oboler's Natural Vision. With some modification, such as the introduction of twin-lens cameras and projectors, this was the process used for nearly all the 3-D films made between 1953 and 2009, when James Cameron's Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production, this time in the more perceptually satisfying (and, ultimately, cost-effective) digital form.

While all 3-D systems fool our brains into believing that something is either closer or farther away than it actually is, older systems tended to represent depth as a series of dimensionally flat planes like an eighteenth-century peep show, whereas digital systems add the effect of volumetric figures occupying real space, creating a kind of "aesthetics of immersion." Yet the ultimate technology for seeing things in three dimensions is Virtual Reality (VR), which uses a hybrid of advanced modern technology--Lidar scanners, hyper-accelerated graphic cards, etc.--and the stereoscopic illusion first quantified in the nineteenth century to create a state of sensory immersion that borders on otherness. Finding a way to mass-market the VR experience as a form of popular cinema, rather than as an enhanced form of video game, has become the new grail of the film industry.

購物須知

外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。

無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。

為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。

若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

定價:100 7500
若需訂購本書,請電洽客服 02-25006600[分機130、131]。

暢銷榜

客服中心

收藏

會員專區