In today's world, where the promising use of serious games has made STEM (Science Technology Engineering and Mathematics) learning comfortable and productive, many serious games for learning OOP (Object Oriented Programming) can be found. However, after many years of considerable effort, empiric support of serious games is still lacking, especially, the students' difficulties and misconceptions preordained to be overcome using serious games, have not been undertaken to be incorporated. The existing literature also indicates a revealed paucity in implementing learning theory and instructional designs to design and develop serious games of OOPs to attain good learning results. Moreover, it is also debatable that the serious game's motivation affects student's learning outcomes. The OO paradigm includes objects related to real life, so OO's domain is considered a natural domain (in which work can be done). Nonetheless, mapping those real-life objects with basic OOP concepts becomes challenging for the students to understand. Thus, the goal of this book is to design and develop a serious game prototype to resolve the challenges and misconceptions of the student in learning OOP and achieve positive learning outcomes.
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