"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technol
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.&
The power of today's motion capture technology has taker animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audien
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books e
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are i
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer sc
This simple visual guide to building computer games with the Scratch programming language makes coding a doddle for kids - and is fully updated now that Scratch 3.0 has landed!Just follow the numbered
Learn how to code in Python by building and playing your own computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3D graphics. Whether you're a seasone
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from
Packed with step-by-step explanations, this book shows kids how to build all types of games, from puzzles and racers to 3D action games.Your kids will be building computer games and learning code in n
This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of em
Spearheaded by Constantine Sekeris, author of MetamorFX, this book is an in-depth look at costume design and illustration. Showcasing an educational process breaking down the problematic areas of cost
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge?Physics for JavaScript Games, Animation, and Simulations teaches you how to incorp
Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game develo
For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual
"Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games.In The Foley Grail,
Writers, directors, and producers- reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today’s converge
Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment…whatever you call it, it is the silent character
The first computer simulation book for anyone designing or building a gameAnswering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches
Offers a guide to the process of designing video games from the first sketches to the final coloring, covering such topics as software, art techniques, cast of characters, and 3D models.
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sop
This book is a study of 4-9 year olds and their experiences with computers, computer games and videos, both at home and at school. It is based on two years' research, funded jointly by the British Fil
All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holm
The GPSS (General Purpose Simulation System) computer programming language is a special language that is used primarily to simulate what can be classified as discrete systems. A discrete system is one
For sophomore/junior-level signals and systems courses in Electrical and Computer Engineering departments. This book is also suitable for electrical and computer engineers. Signals, Systems, and
Game Invaders takes an innovative approach to game design, combining genre theory and semiotics. U.K. games professor Clive Fencott introduces a practical critical DIY toolbox for analyzing existing
This collection of seventeen articles on computer gaming showcases current scholarship in the application of game technologies for use in educational and corporate training. Topics discussed include v
Editors Connolly (education research, U. of the West of Scotland), Stansfield (computing, U. of the West of Scotland) and Boyle (psychology, U. of the West of Scotland) have collected research article
If you want to learn how to program, this is the book for you. Most texts on programming offer dry, boring examples that are difficult to follow. In this book, a wide variety of interesting and releva
How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaf