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Digital Games and Learning

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Virtual Reality in Curriculum and Pedagogy:Evidence from Secondary Classrooms
90 折
出版日:2020/05/20 作者:Erica Southgate  出版社:PBKTYFRL  裝訂:平裝
優惠價: 9 2051
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出版日:2020/05/20 作者:Erica Southgate  出版社:PBKTYFRL  裝訂:精裝
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出版日:2019/09/20 作者:Matthew Barr  出版社:Palgrave Macmillan  裝訂:精裝
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出版日:2019/06/01 作者:Not Available (NA)  出版社:Routledge  裝訂:精裝
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Games Science in Hybrid Learning Spaces
90 折
出版日:2018/06/01 作者:Not Available (NA)  出版社:Routledge  裝訂:平裝
優惠價: 9 2226
無庫存
出版日:2017/10/01 作者:Matthew Farber  出版社:Peter Lang Pub Inc  裝訂:平裝
How are expert educators using games in their classrooms to give students agency, while also teaching 21st century skills, like empathy, systems thinking, and design thinking? This question has motiva
定價:3876 元
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出版日:2017/05/08 作者:Catherine Beavis (EDT); Michael Dezuanni (EDT); Joanne O'mara (EDT)  出版社:Routledge UK  裝訂:精裝
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original
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Serious Play ─ Literacy, Learning and Digital Games
90 折
出版日:2017/05/08 作者:Catherine Beavis (EDT); Michael Dezuanni (EDT); Joanne O'mara (EDT)  出版社:Routledge UK  裝訂:平裝
Literacy, Learning, and Digital Games is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original
優惠價: 9 2051
無庫存
出版日:2016/12/22 作者:Casper Harteveld  出版社:Routledge UK  裝訂:精裝
As scholars increasingly recognize the utility of digital games as tools for learning, there is a growing need for knowledge in two related areas: first, how do players learn from games and second, wh
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Building Blocks for Game Design and Learning
90 折
出版日:2015/12/15 作者:Casper Harteveld  出版社:Taylor & Francis  裝訂:平裝
As scholars increasingly recognize the utility of digital games as tools for learning, there is a growing need for knowledge in two related areas: first, how do players learn from games and second, wh
優惠價: 9 2164
無庫存
Aesthetics and Design for Game-Based Learning
90 折
出版日:2015/03/12 作者:Michele D. Dickey  出版社:Taylor & Francis  裝訂:平裝
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regar
優惠價: 9 2699
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出版日:2015/03/12 作者:Michele D. Dickey  出版社:Taylor & Francis  裝訂:精裝
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regar
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出版日:2015/02/14 作者:Tom Lowrie (EDT); Robyn Jorgensen (EDT)  出版社:Springer Verlag  裝訂:精裝
Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologis
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出版日:2014/12/18 作者:Matthew Farber  出版社:Peter Lang Pub Inc  裝訂:平裝
Farber provides information based on over 50 interviews with designers and leaders in the gaming and education industries regarding the use of games in the classroom to facilitate learning. The book s
定價:2961 元
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出版日:2013/12/03 作者:Harald Warmelink  出版社:Taylor & Francis  裝訂:精裝
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function
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出版日:2013/09/19 作者:Pilar Lacasa; Henry Jenkins (FRW)  出版社:Palgrave Macmillan  裝訂:精裝
Packed with critical analysis and real-life examples, this book explores how video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and
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出版日:2013/08/21 作者:Mark Peterson  出版社:Palgrave Macmillan  裝訂:精裝
Language educators are increasingly taking advantage of developments in technology to explore the use of computer games. This book investigates this phenomenon and examines the relationship between te
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出版日:2013/03/20 作者:Rebekah Shultz Colby (EDT); Matthew S. S. Johnson (EDT)  出版社:Palgrave Macmillan  裝訂:精裝
Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning—specifically reading, writing, and critical thinking—in myriad ways.
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出版日:2012/05/15 作者:Elisabeth R. Hayes (EDT); Sean C. Duncan (EDT)  出版社:Peter Lang Pub Inc  裝訂:精裝
As video games have become an important economic and cultural force, scholars are increasingly trying to better understand the ways that engagement with games may drive learning, literacy, and social
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出版日:2012/05/01 作者:Elisabeth R. Hayes; Sean C. Duncan  出版社:Peter Lang Pub Inc  裝訂:平裝
Volume 51 in this series examines what video games and their virtual communities of players can tell us about learning and literacy with a focus on James Paul Gee's notion of affinity space, where a s
定價:2961 元
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出版日:2010/12/01 作者:Myint Swe Khine (EDT)  出版社:Peter Lang Pub Inc  裝訂:平裝
Over the past two decades, much attention has been given to the new media culture of video games, due to their unique features and pervasive nature among young people. This book critically examines t
定價:2934 元
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Using Digital Games As Assessment and Instruction Tools
滿額折
出版日:2015/05/02 作者:Ryan L. Schaaf  出版社:Solution Tree  裝訂:平裝
Combine hard work and deep fun in classrooms with digital game–based learning. Students of the always-on generation gain information through different tools and learn differently than generations befo
定價:988 元
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Games, Learning, and Society
90 折
出版日:2012/06/30 作者:Constance Steinkuehler  出版社:Cambridge Univ Pr  裝訂:平裝
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
優惠價: 9 2047
無庫存
出版日:2012/06/30 作者:Constance Steinkuehler  出版社:Cambridge Univ Pr  裝訂:精裝
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2012/05/17 作者:Nicola Whitton (EDT); Alex Moseley (EDT)  出版社:Taylor & Francis  裝訂:精裝
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based l
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2018/08/01 作者:David J. Gunkel  出版社:Indiana Univ Pr  裝訂:平裝
Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditio
定價:2160 元
無庫存
出版日:2018/08/01 作者:David J. Gunkel  出版社:Indiana Univ Pr  裝訂:精裝
Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditio
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2015/07/22 作者:David S. Heineman  出版社:Indiana Univ Pr  裝訂:精裝
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the mo
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Thinking About Video Games ─ Interviews With the Experts
滿額折
出版日:2015/07/22 作者:David S. Heineman  出版社:Indiana Univ Pr  裝訂:平裝
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the mo
定價:1200 元
無庫存
Using Games to Enhance Learning and Teaching ─ A Beginner's Guide
90 折
出版日:2012/05/17 作者:Nicola Whitton (EDT); Alex Moseley (EDT)  出版社:Taylor & Francis  裝訂:平裝
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based l
優惠價: 9 2023
無庫存
出版日:2009/02/01 作者:Scholastic Inc. (COR)  出版社:Scholastic Teaching Resources  裝訂:精裝
Who knew playing games could make you smarter! These fun-filled games give children valuable practice in learning their ABCs, spelling and reading, 123s, and simple addition. And with the super-quiet
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出版日:2018/01/16 作者:Clash of Realities (EDT)  出版社:Transcript Verlag  裝訂:平裝
Digital games in pedagogy, games as social environments, ethics in games, digital games as transmedia works of art; the aesthetics of play, cineludic aesthetics—these were some of the important topics
定價:2700 元
無庫存
Learning Online With Games, Simulations, And Virtual Worlds: Strategies For Online Instruction (Jossey-Bass Guides To Online Teaching And Learning)
滿額折
出版日:2009/08/31 作者:Aldrich  出版社:John Wiley & Sons Inc  裝訂:平裝
Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulation
優惠價: 9 1530
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Business Games for Management and Economics ─ Learning by Playing
滿額折
出版日:2012/03/30 作者:Leon Bazil  出版社:World Scientific Pub Co Inc  裝訂:精裝
"Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games supp
優惠價: 9 2081
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Music Video Games ─ Performance, Politics, and Play
90 折
出版日:2016/07/14 作者:Michael Austin (EDT)  出版社:Bloomsbury USA Academic  裝訂:精裝
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of
優惠價: 9 10260
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Music Video Games ─ Performance, Politics, and Play
90 折
出版日:2016/07/14 作者:Michael Austin (EDT)  出版社:Bloomsbury USA Academic  裝訂:平裝
Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of
優惠價: 9 2589
無庫存
出版日:2017/12/01 作者:Carmel Conn  出版社:Taylor & Francis  裝訂:平裝
Ordinary games are an important vehicle for children's learning. They provide a powerful, naturally occurring learning environment that is physical, playful and fun. Playing games requires interperson
定價:3899 元
無庫存
出版日:2007/11/18 作者:Harold F. O'Neil (EDT); Ray S. Perez (EDT)  出版社:Emerald Group Pub Ltd  裝訂:精裝
Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civili
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出版日:2012/05/08 作者:Inc. Sylvan Learning (COR)  出版社:Random House Childrens Books  裝訂:平裝
Have fun learning new words with Sylvan's proven techniques for success!Kindergarten Word Games helps children improve their words skills through engaging games and activities. Packed with colorful pi
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