You want to come up with new ideas. With things that others haven’t thought about. There are a million ways to do so, but the majority of theories focus on connecting or improving existing things. Lik
George Lois is an American icon in graphic design. This book showcases his logos with his own comments on why they work. A bonus in the book is a chapter of world logos made by others with George Lois
Optical Illusions Game is a new game that resembles the emory game, but with three bonuses: 1. Instead of a set of two the player has to find a set of four. 2. When the set is completed, the player ha
This new title in the series of memory games celebrates the popular field of international street art, with works by the most famous street artists. Your task, as ever, is to find the matching cards.I
After five printings of the Twins Memory Game, the creator of the game Maaike Strengholt comes up with a complete new version of this familiar mind teaser. 30 pairs of identical twins, new people, new
This book is practical and immediate, without being condescending or overly technical. It is like having a graphic design mentor who will help you come up with ideas, develop your concepts, and implem
When times are particularly difficult, and you are likely to slip into despair, some of the greatest pop songs about love can provide true comfort to make it through the pain. The problem with advice
This is a fully visual book with over thousand product sketches organised in chapters covering the main product categories that designers design for, like electronic devises, household appliances, fur
This well-known family game is useful for training the power of memory and very popular with children (because beating them is not always easy). Should it seem a bit silly, you should try Visual Power
This book examines morphogenetic processes based on a combination of digital and analogue modeling and manufacturing techniques. Traditional physical modelling techniques were combined with digital 3d
This book shows the expanding field of Graphic design from 1900 right through 2020. It showcases visual rhymes between the versatile medium-independent visual production of today with historical count
This new Memory Game challenges players to find combinations of young people with special characteristics and street-style clothing. These are beautiful photographs of people from all nationalities, p
Presents 75 ways to look at art and 75 life lessons you can learn from it. From the works of ancient Egypt and Greece to today’s abstract and conceptual pieces, by Picasso, Warhol and Ai Weiwei, art i
This anthology of design concepts reveals what you can learn from Mad Men’s Don Draper, why the Beatles were not just brilliant as musicians, how a lemon tart can make you world famous and why purple
Creative Content Kit presents a four-step process (model > filter > frame > amplify) to create consistent content strategy through ideation, planning and prototyping. The kit exists of 56 cards that f
Service design is a rapidly growing area of interest in design and business management. There are a lot of books on how to get started, but this is the first book that describes what a ‘good’ service
Besides the overwhelming amount of visual information that can stand in the way of a pleasant museum visit, there's another trivial matter: meaning. Many of us aim to understand and categorise everyth
Learn the basics of photography while playing one of three game options and get inspired to take your own photograph. Lay out all images face up, pick a subject card from the pink deck and collect fou
Managers, we all know them. They make sure that things get done, that agreements are observed and that results are achieved. Ten years ago they were seen as the ideal solution for many companies. Thes
The Delft Design Guide presents an overview of product design approaches and methods used in the Bachelor and Master curriculum at the faculty of Industrial Design Engineering in Delft. Product design
Not all of us get to work on multimillion corporate identity projects for airlines and huge conglomerates. If you are new to the sector or honing their skills, this book if for people who have tackled
Branded Protest is taking a closer look at the arbitrary - odd - relationship between ""branding"" and ""protest"". It researches the power of branding and its influence on current protest movements,
This book explains the basic sketching techniques and decisions more in depth and provides much more step-by-step example drawings, which makes it even more suitable for students and professionals who
We are good at designing beautiful products and we offer good services. We always know exactly what the user wants and we know dozens of methodologies. However, if we have to convince our customers an
Products that Last starts where most books on product development end. This new edition contains new examples and insights from recent publications. From the perspective of designers and entrepreneurs
Future parents have many choices to make. Which colour should we paint the room? Do we give birth at home or in the hospital? And, most importantly: what will be the name of the baby? Evidently, you w
Have you ever wondered how you can research the future? Trend research is a powerful method to detect and recognise change at an early stage. This DIY guide has been developed to show you the way in t
Robot Memory Game gives an overview of the many areas robots appear in our society. All robot domains will get a description to explain the robot on the latest developments and reason they exist. The
As a follow-up to the bestseller Visual Thinking and the second book Visual Doing, the author is releasing the two workbooks. These books are great tools to help you kick start your visual journey and
As a follow-up to the bestseller Visual Thinking and the second book Visual Doing, the author is releasing the two workbooks. These books are great tools to help you kick start your visual journey and
The Music Thinking Jam Cards contain inspirations from the big world of music for business, society and yourself. The card set consist of 38 inspiration cards and six cue cards. All inspiration cards
PRODUCTS THAT FLOW is an unusual book about business and design, for it focuses on fast-moving consumer goods. Products that are not supposed to last and can be quite damaging to the environment. It c
Services are such integral parts of the daily life of individuals and organisations that a day without paying for or providing them is inconceivable. They come in so many different “shapes and sizes”,
Scientists say half the work we do will soon be done by robots. The one skill that ensures our relevance on the job market is creativity. And even if science is wrong, it’s still big fun to develop yo
Creativity+ gives you the keys to unlock your curiosity, questioning skills and creative forces.It is more than a toolkit to help you achieve your aims. It is a philosophy for infusing creative thinki
Composing Architecture and Interior Design introduces different ways of creating architectural space. It explains how to compose architectural and interior design spaces step by step – starting in the
This anthology of design concepts reveals what you can learn from Mad Men’s Don Draper, why the Beatles were not just brilliant as musicians, how a lemon tart can make you world famous and why purple
Design Roadmapping is for anyone interested in design, strategy and innovation, and its wonderful combinations. For those who dare to create a future vision, frame the time pacing and map the pathways
We are good at designing beautiful products and we offer good services. We always know exactly what the user wants and we know dozens of methodologies. However, if we have to convince our customers an
This handbook documents sixty methods used in design innovation projects leading to the design of new products or services. It is the first publication to bring together methods, tools and case studie