In recent decades, science has experienced a revolutionary shift. The development and extensive application of computer modelling and simulation has transformed the knowledge-making practices of scien
Tetsu Natsume of Sony Computer Science Labs (Sony CSL) has been pioneering technology promotion for a decade. As he seeks marketplace opportunities for ground-breaking research, he plays the role of a
Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sp
New Interdisciplinary Landscapes in Morality and Emotion brings together researchers from the fields of psychology, philosophy, computer science and the humanities to explore the relationship between
Originally published in 1989 The Industrialization of Intelligence is a spirited blend of the principles of social science and computer technology. Critically praised in the United States and England
How to understand human behaviour has been a very intriguing question to medicine, computer science, economics, psychology and finance. Each discipline has been trying to study and predict human behav
This edited volume brings together work in the field of empirical comics research. Drawing on computer and cognitive science, psychology and art history, linguistics and literary studies, each chapter
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the bo
This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge
A Beginner's Guide to Computer Programming Start Programming Using HTML, CSS, and JavaScript is a manual for undergraduate students in engineering and the natural sciences to discover how computer pro
As qualitative researchers incorporate computer assistance into their analytic approaches, important questions arise about the adoption of new technology. Is it worth learning computer-assisted method
Science Fiction, Science Fact! is a book for story-loving primary teachers who want to find a creative way to teach science. Contextualising science in a story that pupils know and love, the book cont
Science Fiction, Science Fact! is a book for story-loving primary teachers who want to find a creative way to teach science. Contextualising science in a story that pupils know and love, the book cont
Science Fiction, Science Fact! is a book for story-loving primary teachers who want to find a creative way to teach science. Contextualising science in a story that pupils know and love, the book cont
Does science work best in a democracy? Were 'Soviet' or 'Nazi' science fundamentally different from science in the USA? These questions have been passionately debated in the recent past. Particular de
Science, Pseudo-science, Non-sense, and Critical Thinking shines an unforgiving light on popular and lucrative ‘miraculous’ practices that promise to offer answers during times of trouble. Throughout
Science Learning and Instruction describes advances in understanding the nature of science learning and their implications for the design of science instruction. The authors show how design patterns,
The Science of Judo is the first book to set out and discuss the science, coaching and history behind judo performance. Evidence-based and informed by the latest research, the book offers practical gu
Science Learning and Instruction describes advances in understanding the nature of science learning and their implications for the design of science instruction. The authors show how design patterns,
Originally published in 1995, this book is about the conduct of cognitive science rather than what cognitive science is. It has three main objectives. First, it describes the birth of cognitive scienc