Tackling globalization is a great challenge – it is both extremely beneficial and essentially problematic.This comprehensive, multidisciplinary study confronts this ambivalence through the use of comp
The central task of a future-oriented computational linguistics is the development of cognitive machines which humans can freely talk with in their respective natural language. In the long run, this t
"This book addresses the main issues of interest within the culture and design of interaction between humans and computers,exploring the emerging aspects of design, development, and implementation of
This encyclopedic handbook presented by editors Muller, Cienki, Fricke, Ladewig, McNiell, and Tesendorf catalogs knowledge relating to gesture and body language in communication. The volume is divided
This book offers expert perspective on progress in shape perception research, covering contours, shape hierarchies and grammars, shape priors and 3D shape inference, surfaces, invariants, multiple vie
Smart phones, tablets, Facebook, Twitter, and wireless Internet connections are the latest technologies to have become entrenched in our culture. Although traditionalists have argued that computer-me
Mesquita (Minho U., Portugal) unites international contributors in business management and organizational behavior, as well as those in areas such as user-centered design, human-computer interaction,
Whether for computer evaluation of otherworldly terrain or the latest high definition 3D blockbuster, digital image processing involves the acquisition, analysis, and processing of visual information
McCardle (child development and behavior, National Institute of Child Health and Human Development, National Institutes of Health) et al. draw together 10 chapters that examine the impact of the human
Hunger, malnutrition, poor health, and deficient food systems are widespread in Sub-Saharan Africa. While much is known about African food systems and about African health and nutrition, our understa
The 14 chapters in this collection explore the possibilities of web-based software for supporting learning via group interaction. The contributors describe the different Web 2.0 and social software to
The relationship between dogs and humans has been contemplated since the beginning of human culture, with lasting expressions found in art, philosophy, literature, and science. At present, there is a
The evolution of the concept of mind in cognitive science over the past 25 years creates new ways to think about the interaction of people and computers. New ideas about embodiment, metaphor as a fun
A comprehensive look at General automata and how it can be used to establish the fundamentals for communication in human-computer systems Drawing on author Eldo C. Koenig's extensive expertise and cu
Human-Computer Interaction is becoming ever more important as a means of achieving competitive IT product designs. A growing field of employment for IT graduates and others, HCI helps students to foc
In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relati
A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Int
Interfacing Thought consolidates and presents theoretically important cognitive science research in the new and intensely active domain of human-computer interaction. It is a valuable survey of the wh
Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve
Ray Kurzweil is the inventor of the most innovative and compelling technology of our era, an international authority on artificial intelligence, and one of our greatest living visionaries. Now he offe
Essays apply activity theory, a psychological theory with a naturalistic emphasis that came to fruition in the Soviet Union in the 1920s, to problems of human-computer interaction. Sections on activit