This book is centred about the Principle of virtual work and the related method for mechanical modelling. It aims at showing and enhancing the polyvalence and versatility of the virtual work approach
Logan and his robot cousin Java are playing ball in the garage, a.ka. Mom’s lab, when they accidentally break her haircutting machine. They need to get a new one fast! The good news: they find one onl
Logan and his robot cousin Java are playing ball in the garage, a.ka. Mom’s lab, when they accidentally break her haircutting machine. They need to get a new one fast! The good news: they find one onl
Java SE 9 by Example teaches experienced programmers exactly how to take full advantage of Java SE 9’s major, long-awaited improvements. Java Champion Monica Beckwith relies on extensive sample
Discover all the new features and changes in Java 9, including module systems—JPMS or Project Jigsaw. This book covers the whole Java application development life cycle. You'll review all the importan
In arenas ranging from enterprise development to Android app programming, Java remains one of the world's most popular programming languages. Sams Teach Yourself Java in 21 Days helps the serious
Develop modular applications using the Java Platform Module System, the single most anticipated feature in Java 9. You will improve maintainability and performance of your Java applications by deployi
Hands-on guide to effective Java programming fundamentals—fully updated for the newest release, Java SE 9Thoroughly revised for Java Platform Standard Edition 9 (JDK 9), Java: A Beginner's Guide, Seve
The definitive Java programming guide—fully updated for Java SE 9Thoroughly revised to cover Java SE 9 (JDK 9), this hands-on Oracle Press guide shows, step-by-step, how to develop, compile, debug, an
Java in easy steps, 6th edition instructs you how to easily create your own exciting Java programs. Now, updated for Java 9, it contains separate chapters on the major features of the Java language. C
This is the 5th edition of Murach’s classic Java book that’s trained thousands of developers in the last 15 years. Now fully updated to Java 9, this book helps any programmer learn Java faster and bet
Beginning Programming with Java For Dummies, 5E, starts would-be programmers on their way toward Java mastery by showing them basic development concepts and techniques in context of Java. The book exp
Use Java to write 2D and 3D games for desktops. Written by Java gaming expert Wallace Jackson, this book uses Java 9 and JavaFX to add features including animation, splash screens, scripting, and a de
This collection presents an array of policy debates and implications emerging from virtual work. The authors cover a range of areas, including: conceptual debates, measuring virtual work; discourses a
Java For Dummies remains the straightforward reference on Java, covering object-oriented programming basics with Java, code reuse, and the essentials of creating a Java program. The book helps readers
“An outstanding depth-and-breadth resource for IT architects and Java professionals to understand and apply the marriage of SOA and modern Java.”--Antonio Bruno, Enterprise Architecture and Strategy,
For courses in Java programming A clear and student-friendly way to teach the fundamentals of Java Starting Out with Java: Early Objects, 6th Edition features Tony Gaddis’s accessibl
Presents varying viewpoints about virtual reality with dicsussion about if simulation is better than reality, the impact on human behavior, and if virtual reality will lead to society's demise.
Reactive Java Programming teaches you reactive programming using the Java programming language and its functional aspects, sometimes called RxJava. According to the author, Netflix created Reactive Ja
Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of
'Managing Virtual Teams' explores the critical elements that must be considered in managing virtual teams in organizations from structural, managerial, and process points-of-view. Based in solid resea
Teaching Health Care in Virtual Space is the first “how-to” manual for health educators on the instructional use of three-dimensional, computer-generated virtual environments that can be inhabited sim
Build a voice-controlled virtual assistant using speech-to-text engines, text-to-speech engines, and conversation modules. This book shows you how to program the virtual assistant to gather data from
Practice medical coding and billing without leaving the classroom! Virtual Medical Office for Insurance includes 15 virtual patient encounters to help you develop the critical thinking and decision-ma
Your complete certification guide on the path to Oracle Java SEThe Oracle Java SE Certification track now consists of three levels – Associate (OCA), Professional (OCP), and Master (OCM). This valuabl
The third edition of Java Precisely provides a concise description of the Java programming language, version 8.0. It offers a quick reference for the reader who has already learned (or is learning) Ja
For courses in Java Data Structures. Programming Abstractions in Java: A Client-First ApproachProgramming Abstractions in Java is intended for use in the second programming course in most colleg
Modern multicore processors offer immense opportunities to improve Java performance, but they also make Java performance tuning more complex than ever. Java Performance Companion helps you systematica
The virtual work world is upon us. It is ever increasing as both workers and organizations become more familiar with this new structure. The way leaders and managers deal with the virtual worker will
This concise book empowers all Java developers to master the complexity of the Java thread APIs and concurrency utilities. This knowledge aids the Java developer in writing correct and complex pe
JAVA 8 Programming Step by Step Java 8 Course ProgrammingThis book is an in depth exploration of Java 8 programming. The book begins by exploring what the language is, when it was introduced and the n
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays
Do-It-Yourself Java Games uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about th
The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments t
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book * Learn the basic principles of virtual reality applications and get to know how they diff
Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worl
This book is about the construction of identity in digitised and virtual screen environments. It investigates the phenomenon of three-dimensional virtual worlds in relation to our physical selves. Usi
This book provides essential information for creating and maintaining successful international virtual teams for those who manage, participate in, or train others in international virtual teams. Based
For courses in computer programming and engineering.Beginner to Intermediate Programming in Java Absolute Java provides a comprehensive reference to programming in the Java language. Accessible to bot
Part one of Machine-to-Machine (M2M) Communications covers machine-to-machine systems, architecture and components. Part two assesses performance management techniques for M2M communications. Part thr