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Tradigital Maya ─ A CG Animator's Guide to Applying the Classical Principles of Animation
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Tradigital Maya ─ A CG Animator's Guide to Applying the Classical Principles of Animation

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商品簡介
作者簡介
目次

商品簡介

Explore Disney’s 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

  • Trusted Maya authority, Lee Montgomery was key animator for Grand Theft Auto and Manhunt Video Game series.? He is currently a senior level member of the Autodesk Media & Entertainment(M&E) Software support team,? where he supports key customers in the film, video game and VFX markets using Maya, and is actively involved in Autodesk's community forums (AREA) as moderator and regularly contribute to internal training and user technical support content and feature PodCasts published through the Autodesk.com website.
  • The "Tradigital" promise of? offering specific tool-set instruction and connecting it with the classical principles of animation that all great animators need to know.
  • Discover the tools, techniques and processes used in production by the best Maya animators and VFX artists today,?as you explore the processes and techniques used to create award winning game and film animation.

  • Companion web site offers: all of the Maya tutorial scene files as well as rendered sequences, and expanded tutorials.

  • 作者簡介

    Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.

    目次

    Tradigital Maya Introduction - Traditional to DigitalChapter 1 - Arcs - organic movement / natural motionChapter 2 - Anticipation - building the actionChapter 3 - Animation Editing - TimingChapter 4 - Animation Editing - Ease in & Ease OutChapter 5 - Staging - framing the action and setting the moodChapter 6 - Follow Through and Overlapping ActionChapter 7 - Secondary Action - Enhancing the shotChapter 8 - Straight Ahead Action and Pose to PoseChapter 9- Solid Drawing & Design - Form meets functionChapter 10.1- Appeal- Design for ProductionChapter 10.2- Appeal- Character performanceChapter 11- Squash and StretchChapter 12- ExaggerationChapter 13- Conclusion

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    定價:100 3184
    無庫存,下單後進貨
    (到貨天數約45-60天)

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