Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Chr
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Chr
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Chr
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehen
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehen
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exp
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, int
Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. Soraya Murray's insightful study examines issues of gend
Video games on computers and consoles provide both learning and entertainment to players. Stunning graphics and interesting storylines draw people into virtual worlds of action and fantasy. Inside Vid
Aim for the high score and become an expert on the history of video games with this fact-tastic nonfiction Level 3 Ready-to-Read, part of a series about the history of fun stuff!This Level 3 reader is
"Explores the pros and cons of several issues related to video games, including whether video games cause violence, discourage exercise, and proper regulation. Aligns with Common Core Language Arts An
Collects essays that offer varying perspectives on issues related to video games, including what impact they have on children and teens, how they affect society, whether or not they promote violence,
Over the past few decades, video games have become one of the most popular forms of entertainment in the world. From the early days of home computers to today's modern consoles, people have played ga
Presents a collection of essays offering different opinions on video games, discussing such topics as video game violence, the sexist portrayal of women in video games, and the use of video games for