So much data is being generated these days that scientists spend a lot of time on such matters as where to store it, how to access it, or how to move it to visualization or computer resources for furt
International contributors in management and computer information systems offer insight on the use of technology in business and industry, in this book for managers, IT professionals, and business stu
Most of the contributors are education scholars or teachers in one of a wide range of disciplines, but a high percentage are from computer and information sciences and concerned more with the design o
This collection of twenty-six articles on ambient computing, showcases current scholarship in the field of ubiquitous, user-oriented computer interface design. Topics discussed include context aware p
Blended learning is defined here as a combination of face-to-face teaching with computer-mediated instruction. Scholars mostly of education and psychology, but also mathematics, medicine, law, and lan
Reflecting the challenges of an era of deep dependence on, and connection to, digital communication technology, this collection of twenty articles on computer crime and digital forensics highlights cu
International contributors in instructional design and education focus on the impact of technology in higher education in this work for a broad audience of stakeholders in higher education. The first
This collection of nineteen articles on video game design examines current scholarship on teaching and fostering ethical behavior through games. The work is divided into five sections covering basic p
This collection of sixteen articles on advanced topics in software development showcases current scholarship in the fields of computer software design, programming, and testing. The volume is divided
This collection offers insights on the design of computer game sound and examines the influence of sound on players psychologically, emotionally, and physiologically. Written by researchers, academics
Researchers (most of them from Brazil) in mathematics, computer science, and a range of biological and agricultural sciences survey mathematical and computational methods used in agriculture research.
Matsuo (science and engineering, Yamagata U., Japan) and Fujimoto (computational science and engineering, Toyo U., Japan) compile 18 chapters by computer science, engineering, commerce, and other rese
International contributors in education, psychology, technology, and telecommunications engineering describe recent theory and applications in the field of computer supported collaborative learning (C
For students and practitioners in the new field of information assurance and security, computer scientists, philosophers, and other scholars deliberate a selection of ethical and social issues in the
Seventy-six international academics and practitioners from diverse IT disciplines--human-computer interaction, information systems in business and leadership, computational modeling and cultural dynam
Computer and information scientists, electrical engineers, and similar professionals discuss requirement specifications, modeling, and implementing features peripheral to the core functions in softwar
Intended for coastal resource managers, this volume describes common coastal web atlas features, evaluates different approaches to implementing a coastal web atlas, and reviews international standards
International contributors in education, informatics, psychology, computer science, and learner-centered design reveal the latest results and trends in intelligent tutoring system architectures, e-lea
For those in higher education, Donnelly (applied e-learning, Dublin Institute of Technology, Ireland) et al. bring together 24 stories told by about 40 professionals working in a variety of subject ar
International contributors in computer science, electronics engineering, and networks present the latest research on mobile networking in this overview and update for researchers from academia and ind
This collection of 22 contributed chapters begins with frameworks and principles for talking about virtual collaborative writing, and then continues with discussion of the practicalities. The contribu
For instructors, educational technologists, software developers, students, and staff at educational institutions, Magoulas (computer science, U. of London, UK) brings together engineers, computer scie
For academics and researchers in the auto industry, Watfa (computer science and engineering, U. of Wollongong, UAE) assembles 15 chapters on the applications, communication protocols, and research cha
The 27 papers collected in this volume describe video games for teaching students in the classroom and assess their effectiveness. An insightful paper from the Universities of Illinois and Nevada cont
The 14 papers invited to this volume propose language and terminology for defining game concepts, synthesize theories from different disciplines that can inform research and design for educational gam
For students, researchers, educators, and practitioners in wireless technology and network systems, Adibi, an electrical and computer engineer who has worked for many high-tech companies, et al. compi
The 21 papers in this collection explore security-enhanced trust management solutions for digital systems and evaluation-based trust management solutions, proposing a flexible trust framework for coll
Ertl (University of Bundeswehr-Munich, Germany) gathers perspectives and scenarios on e-collaborative knowledge construction. Material is in sections on environments for e-collaborative knowledge cons
Recent research from Canada is collected here, shedding light on techniques for design and use of educational games and simulations, especially in the area of health-related learning. The papers are b
This collection presents several design approaches to technology enhanced learning based on interactive behavior, cognitive theories, and affective characteristics. The 15 chapters discuss the transit
This work brings together international contributors to examine new models and practices in management which intersect with the fields of cybernetics, systems theory, computer modeling, and metatheory
Computer and information scientists, electrical engineers, and researchers in other technical fields describe the latest offspring of the cross between the Internet and the mobile phone, and predict t
This handbook is intended for students, researchers, law enforcement personnel, and IT and multimedia practitioners involved in the use, design, and development of digital devices and techniques for f
The 32 chapters invited for submission to this volume describe different approaches to applying traditional instructional design models to online learning, innovative technology interventions for supp
This book examines the latest research on customization of communication services and environments. Coverage encompasses theoretical foundations and best practices related to the design and developmen
For educators, researchers, academics, and practitioners, Kidd (information and communication technology, Texas A&M U.) and Keengwe (computer technology and education, U. of North Dakota) assemble
In this work, contributors from Canada, Australia, the US, and the UK, coming from backgrounds in social work, education, and computer science, describe innovative practices, ethical and logistic conc
For researchers, academics, and practitioners, Goh (information management, Victoria U. of Wellington, New Zealand) assembles 20 chapters that address the technical challenges, design frameworks, peda
Computer scientists, software engineers, and other researchers describe recent investigations into how artificial intelligence techniques and concepts as knowledge-based systems, neural networks, fuzz
Grid technology refers to the infrastructure and set of protocols that enable the sharing, integration, and collaborative use of networked computer-based resources between multiple organizations. In t