The new LEARNING WITH COMPUTERS LEVEL 8 Orange extends the original LEARNING WITH COMPUTERS LEVELS K-5 into middle school along with the new LEVEL 6 Blue and LEVEL 7 Green. The LEARNING WITH COMPUTER
The new LEARNING WITH COMPUTERS LEVEL 6 Blue extends the original LEARNING WITH COMPUTERS LEVELS K-5 into middle school along with the new LEVEL 7 Green and LEVEL 8 Orange. The LEARNING WITH COMPUTER
An industry leader speaks out against boring, ineffective, costly e-learning and provides practical guidelines for creation of powerful, e-learning-based performance solutions. e-Learning is emerging
Designed to help students prepare a social work portfolio, this book emphasizes critical thinking, scholarship, and continual learning. Chapters address individual ways of learning, learning needs, so
"A frank, thorough history and review of service-learning.... Service-Learning is a critical piece of the large service-learning movement. It is an ideal guide for new service-learning professionals,
Read about Finding Dory with Disney Learning! The Disney Learning approach gives kids the skills to succeed with fun and imaginative learning practice.
An exciting new series of early learning novelty board books that combine Scholastic's strength in learning with beautiful photography and clear designs to stimulate early learning.Early Learning Stic
Active Citizenship and Community Learning explores the role of the worker in facilitating participation, learning and active engagement within communities. Focusing on recent government initiatives t
Cognitive Foundations for Improving Mathematical Learning, Fifth Edition, the latest release in the Mathematical Cognition and Learning series, focuses on informal learning environments and other pare
Jumpstart meaningful learning for students with new Learning Challenge lessons Twenty new lessons, created to accompany The Learning Challenge, provide teachers with everything needed to run tho
This book analyzes the nature and requirements of workplace e-learning based on relevant theories such as adult learning, community of practice, organizational learning, and the systems thinking. By i
The Second Language Learning Processes of Students with Specific Learning Difficulties is the only recent book available to offer a detailed and in-depth discussion of the second language learning pro
The Second Language Learning Processes of Students with Specific Learning Difficulties is the only recent book available to offer a detailed and in-depth discussion of the second language learning pro
This ultimate roadmap covers the entire e-learning landscape. Why do we even need e-learning? What is an LMS? How do I write a storyboard? If you're delving into e-learning and are coming up with more
Curiosity leads to learning! Curious George Adventures in Learning is a researched series for early learners. It was designed by Houghton Mifflin Harcourt, a global leader in education serving 60 mill
Interpersonal Regulation of Learning and Motivation is the first book in the field to focus on major methodological advances in research on interpersonal regulation of learning and motivation. Interes
Supporting Students for Success in Online and Distance Learning, Third Edition, provides a comprehensive overview of student support both on and off campus. While distance learning remains the world’s
Supporting Students for Success in Online and Distance Learning, Third Edition, provides a comprehensive overview of student support both on and off campus. While distance learning remains the world’s
"This book provides a variety of essential case studies that explore the benefits and pedagogical successes of distance learning, blended learning, collaborative learning environments, computer-suppor
Praise for Learning in 3D "Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disrup
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to d
Gillani (California State U.) introduces educators and e- learning designers to pedagogical models providing the framework for effective content organization for curriculum and visual design principle
Coon, Mitterer and Martini's bestselling PSYCHOLOGY: MODULES FOR ACTIVE LEARNING, 15th Edition combines clear learning objectives, an engaging style, appealing visuals and detailed coverage of core to
This is the first research-based book-length English language study of intergenerational learning. Here the authors define intergenerational learning broadly, as the migration of knowledge and skills
Read all about Zootropolis with Disney Learning! The Disney Learning approach gives kids the skills to succeed with fun and imaginative learning practice.
Immersive Learning: Designing for Authentic Practice focuses on how to design immersive learning environments and how these design practices differ from traditional instructional design processes. Tra