Adib-Moghaddam examines the causes and consequences of conflict in one of the most important regions of the world. Bridging the gap between critical theories of international relations and the empiric
In this classic work, Gayatri Chakravorty Spivak, one of the leading and most influential cultural theorists working today, analyzes the relationship between language, women and culture in both Wester
This book is an accessible introduction to lexicography – the study of dictionaries.Dictionaries are used at home and at school, cited in law courts, sermons and parliament, and referred to by crosswo
How can the human mind represent the external world? What is thought, and can it be studied scientifically? Should we think of the mind as a kind of machine? Is the mind a computer? Can a computer thi
How can the human mind represent the external world? What is thought, and can it be studied scientifically? Should we think of the mind as a kind of machine? Is the mind a computer? Can a computer thi
This book addresses possible applications of computer simulation to theory building in management and organizational theory. The key hypothesis is that modelling and computer simulation provide an env
New computer and communications technologies have acted as the catalyst for a revolution in the way goods are produced and services delivered, leading to profound changes in the way work is organized
This book examines the semiotic effects of protocols and algorithms at work in popular social media systems, bridging philosophical conversations in human-computer interaction (HCI) and information sy
This book offers the first analysis on public policies in Media, information and computer literacy in Europe.It assesses the available training in and resources for primary and secondary schools, the
This book offers the first analysis on public policies in Media, information and computer literacy in Europe.It assesses the available training in and resources for primary and secondary schools, the
‘Online churches’ are Internet-based Christian communities, pursuing worship, discussion, friendship, support, proselytization, and other key religious goals through computer-mediated communication. T
This text provides an introduction to both technology-assisted crime, and the basics of investigating such crime, from the criminal justice perspective. This work presents clear, concise explanations
This volume brings together theory, research and development in cognitive neuro-science. It investigates the neural processes involved in cognition and learning, using developments in computer technol
Lamon (emerita, mathematics, statistics, and computer science; Marquette U.) presents a reference for researchers and curriculum developers in mathematics education, pre-service and in-service teacher
Driven by new computer and digital fabrication tools, the architectural designs that are being built are pushing boundaries of form, customization and construction. Pushed by practices wanting and nee
This interdisciplinary volume features contributions from researchers in the fields of psychology, neuroscience, statistics, computer science, and physics. State-of-the-art techniques and applications
Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gami
Today's children spend more time than ever before watching television, playing computer games and reading comic and pulp fiction. Many of these are directly designed by the toy and media industry. Are
Contemporary Architecture and the Digital Design Process introduces the reader to new developments in the computer modelling of design form in contemporary architectural practice through a series of d
This book illuminates the internal workings of the notoriously complex and secretive computer game industry through twenty critical interviews with industry insiders. Aiming for an x-ray view of the v
This book illuminates the internal workings of the notoriously complex and secretive computer game industry through twenty critical interviews with industry insiders. Aiming for an x-ray view of the v
This volume collects key influential papers that have animated the debate about information computer ethics over the past three decades, covering issues such as privacy, online trust, anonymity, value
Since the late-1980s the rise of the Internet and the emergence of the Networked Society have led to a rapid and profound transformation of everyday life. Underpinning this revolution is the computer
Since the late-1980s the rise of the Internet and the emergence of the Networked Society have led to a rapid and profound transformation of everyday life. Underpinning this revolution is the computer
Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which s
Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which s
Computer-assisted language learning (CALL) is an approach to language teaching and learning in which computer technology is used as an aid to the presentation, reinforcement and assessment of material
Originally published in 1990, this work analyses the use of contemporary computer models to simulate urban systems. The work deals with the two significant traditions of model-building: firstly the bu
"Virtual worlds offer engaging, rich visual and auditory experiences to their users. In them, players guide computer-based avatars through virtual landscapes filled with realistic buildings, objects,
Despite some of the most sophisticated computer systems known to mankind, modern life can be infuriating – and it's getting worse. But there is a growing suspicion that, despite all the investment in
In a world that is dominated by computer images, alternative stop motion techniques like pixilation, time-lapse photography and down-shooting techniques combined with new technologies offer a new, tan
Originally published in 1990, this work analyses the use of contemporary computer models to simulate urban systems. The work deals with the two significant traditions of model-building: firstly the bu
This second edition of eCommerce Economics addresses the economic issues associated with using computer-mediated electronic networks, such as the Internet, as mechanisms for transferring ownership of
This second edition of eCommerce Economics addresses the economic issues associated with using computer-mediated electronic networks, such as the Internet, as mechanisms for transferring ownership of
This issue of Edebiyat discusses topics ranging from medieval grammar, prosody and rhetoric to computer-assisted techniques of analysis. It also features excerpts from Michael Cooperson’s translation
The year 1997 found the members of the OCLC (Online Computer Library Center) cooperative in an expansive mood. More than 1,000 library leaders attended the OCLC President’s Luncheon in San Francisco,
Digital Creativity: A Reader addresses the needs of a new discipline that unites creativity of fine art, design, performing arts and film with the technical paradigms of computer science, interface d
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to d
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to d
Classrooms provide extremely varied settings in which learning may take place, including teacher-led conversations, small group unguided discussions, individual problem solving or computer supported c