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Handbook of Computer Game Studies

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The Routledge Handbook of Role-Playing Game Studies
90 折
出版日:2026/07/20 作者:Zagal; Jose P. (University of Utah; USA); Deterding; Sebastian (Imperial College London; UK)  出版社:PBKTYFRL  裝訂:平裝
優惠價: 9 2915
無庫存
出版日:2024/06/03 作者:Zagal; Jose P. (University of Utah; USA); Deterding; Sebastian (Imperial College London; UK)  出版社:PBKTYFRL  裝訂:精裝
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出版日:2013/06/05 作者:Benjamin Bigl (COR); Sebastian Stoppe (EDT)  出版社:Peter Lang Pub Inc  裝訂:平裝
Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media-entertainment industry and are part of the experience of digital daily
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出版日:2013/03/31 作者:Heather Maxwell Chandler  出版社:Jones & Bartlett Learning  裝訂:平裝
A consultant to computer game developers, publishers, and vendors, Chandler updates her reference on the nuts and bolts of creating a game. Among her topics are project management methods, legal infor
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Routledge Handbook of Football Studies
滿額折
出版日:2010/11/26 作者:Brad Olsen  出版社:Routledge UK  裝訂:精裝
Football, or soccer, is unquestionably the world’s most popular and influential sport. There is no corner of the globe in which the game is not played or followed – indeed, more countries are affiliat
定價:13230 元
無庫存
出版日:2003/09/06 作者:Barry Atkins  出版社:Palgrave Macmillan  裝訂:平裝
Taking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized
定價:1377 元
無庫存
出版日:2018/04/18 作者:Sebastian Deterding (EDT); Jos? Zagal (EDT)  出版社:Routledge  裝訂:平裝
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by&
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出版日:2011/08/19 作者:Joost Raessens ; Jeffrey Goldstein  出版社:Mit Pr  裝訂:平裝
New media students, teachers, and professionals have long needed a comprehensivescholarly treatment of digital games that deals with the history, design, reception, and aestheticsof games along with t
出版日:2005/05/27 作者:Joost Raessens; Jeffrey H. Goldstein  出版社:Mit Pr  裝訂:精裝
New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along wit
出版日:2011/09/28 作者:Borko Furht (EDT)  出版社:Springer Verlag  裝訂:精裝
With contributions by experts in AR from academia and private industry, this book uses case studies and examples throughout to introduce the basic concepts of AR, as well as outlining the computer vis
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出版日:2005/04/24 作者:R. Keith Sawyer (EDT)  出版社:Cambridge University Press  裝訂:精裝
Learning sciences is an interdisciplinary field that studies teaching and learning. The sciences of learning include cognitive science, educational psychology, computer science, anthropology, sociolog
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Brain Quest 2nd Grade Smart Cards Revised 5th Edition
70 折
出版日:2023/05/09 作者:Workman Publishing; Chris Welles Feder (Text by); Susan Bishay (Text by)  出版社:Workman Pub Co  裝訂:盒裝
It’s fun to be smart! Now updated with a technology section, these illustration-based card decks will make learning exciting for second graders everywhere. Loved by kids and teacher approved, and featuring hundreds of questions based on math, language arts, science, social studies, and more to reinforce classroom learning with a fun, fast-paced game.Brain Quest 2nd Grade Smart Cards helps kids aged 7 – 8 to learn core classroom subjects in a smart, entertaining, and engaging way. It’s a Q&A game that second graders can play with friends, family, or against the clock to test their knowledge. Smart cards feature hundreds of questions with answers to help kids know exactly what they need to know, when they need to know it.Featuring:Two full-color Q&A decks in a reusable flip-top storage box1,000 questions and answers covering math, language arts, science, and moreWhat’s New?Technology questions that cover computer science, coding, and technologyUpdated content with new and re
優惠價: 7 345
庫存:9
出版日:2021/03/31 作者:Hossein Nassaji  出版社:Cambridge Univ Pr  裝訂:精裝
Corrective feedback is a vital pedagogical tool in language learning. This is the first volume to provide an in-depth analysis and discussion of the role of corrective feedback in second and foreign language learning and teaching. Written by leading scholars, it assembles cutting-edge research and state-of-the-art articles that address recent developments in core areas of corrective feedback including oral, written, computer-mediated, nonverbal, and peer feedback. The chapters are a combination of both theme-based and original empirical studies carried out in diverse second and foreign language contexts. Each chapter provides a concise review of its own topic, discusses theoretical and empirical issues not adequately addressed before, and identifies their implications for classroom instruction and future research. It will be an essential resource for all those interested in the role of corrective feedback in second and foreign language learning and how they can be used to enhance class
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Enchanting and Potions Handbook for Minecraft:Master the Art of Enchanting in Minecraft (Unofficial)
95 折
出版日:2019/08/15 作者:Blockboy  出版社:Computer Game Books  裝訂:精裝
優惠價: 95 715
無庫存
Enchanting and Potions Handbook for Minecraft:Master the Art of Enchanting in Minecraft (Unofficial)
滿額折
出版日:2019/08/15 作者:Blockboy  出版社:Computer Game Books  裝訂:平裝
優惠價: 95 418
無庫存
出版日:2016/08/11 作者:Tim Roughgarden  出版社:Cambridge Univ Pr  裝訂:精裝
Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
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Twenty Lectures on Algorithmic Game Theory
滿額折
出版日:2016/08/11 作者:Tim Roughgarden  出版社:Cambridge Univ Pr  裝訂:平裝
Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic game theory. Many problems that are central to modern computer science, ranging from resource allocation in large networks to online advertising, involve interactions between multiple self-interested parties. Economics and game theory offer a host of useful models and definitions to reason about such problems. The flow of ideas also travels in the other direction, and concepts from computer science are increasingly important in economics. This book grew out of the author's Stanford University course on algorithmic game theory, and aims to give students and other newcomers a quick and accessible introduction to many of the most important concepts in the field. The book also includes case studies on online advertising, wireless spectrum auctions, kidney exchange, and network management.
優惠價: 9 1637
無庫存
This book offers 21 chapters by international contributors in education, language teaching, computer science, media studies, student affairs, leadership studies, educational studies, and STEM teaching
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出版日:2013/05/31 作者:Richard E. Ferdig (EDT)  出版社:Igi Global  裝訂:精裝
"This book presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies"--Provided b
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出版日:2009/11/16 作者:Jan Lunze  出版社:Cambridge Univ Pr  裝訂:精裝
Setting out core theory and reviewing a range of new methods, theoretical problems and applications, this handbook shows how hybrid dynamical systems can be modelled and understood. Sixty expert authors involved in the recent research activities and industrial application studies provide practical insights on topics ranging from the theoretical investigations over computer-aided design to applications in energy management and the process industry. Structured into three parts, the book opens with a thorough introduction to hybrid systems theory, illustrating new dynamical phenomena through numerous examples. Part II then provides a survey of key tools and tool integration activities. Finally, Part III is dedicated to applications, implementation issues and system integration, considering different domains such as industrial control, automotive systems and digital networks. Three running examples are referred to throughout the book, together with numerous illustrations, helping both rese
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出版日:2008/07/15 作者:Rita De Cassia Veiga Marriott (EDT); Patricia Lupion Torres (EDT)  出版社:Information Science Reference  裝訂:精裝
Sixty international academics contribute 33 chapters reporting on research and studies of innovative theoretical and practical approaches to language learning and teaching in the area of computer assi
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出版日:2008/02/19 作者:Andreas Jahn-sudmann; Ralf Stockmann  出版社:Palgrave Macmillan  裝訂:精裝
This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture.
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出版日:2010/10/02 作者:Alexander Kott (EDT); Gary Citrenbaum (EDT)  出版社:Springer-Verlag New York Inc  裝訂:精裝
Virtually all human endeavors can be analyzed and modeled and understood through computer-aided study, and that is very much at the core of operations research, game theory, and decision science.Under
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出版日:2000/09/05 作者:Chris Mann; Fiona Stewart  出版社:SAGE Publications UK  裝訂:平裝
Communication and Qualitative Research is the first textbook to examine the impact of Internet technology on qualitative research methods. Drawing on many pioneering studies using computer-mediated c
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Digital Games and Language Learning
90 折
出版日:2022/10/20 出版社:Bloomsbury Academic UK  裝訂:平裝
Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL).The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlin
優惠價: 9 1484
無庫存
Strategies and Games, second edition
79 折
出版日:2022/08/09 作者:Prajit K. Dutta  出版社:Mit Pr  裝訂:精裝
The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics.This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form
優惠價: 79 3753
無庫存
出版日:2020/07/31 作者:Richard E. Mayer  出版社:Cambridge Univ Pr  裝訂:精裝
Advances in computer graphic technologies have inspired new efforts to understand the potential of multimedia instruction as a means of promoting human learning. In Multimedia Learning, Third Edition, Richard E. Mayer takes an evidence-based approach to improving education using well-designed multimedia instruction. He reviews 15 principles of multimedia instructional design that are based on more than 200 experimental research studies and grounded in a cognitive theory of how people learn from words and graphics. The result is the latest instalment of what Mayer calls the Cognitive Theory of Multimedia Learning, a theory introduced in previous editions of Multimedia Learning and in The Cambridge Handbook of Multimedia Learning, Second Edition. This edition provides an up-to-date and systematic summary of research studies on multimedia learning, supplemented with complementary evidence from around the globe. It is well-suited to graduate and undergraduate courses in psychology, educati
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Multimedia Learning
滿額折
出版日:2020/07/31 作者:Richard E. Mayer  出版社:Cambridge Univ Pr  裝訂:平裝
Advances in computer graphic technologies have inspired new efforts to understand the potential of multimedia instruction as a means of promoting human learning. In Multimedia Learning, Third Edition, Richard E. Mayer takes an evidence-based approach to improving education using well-designed multimedia instruction. He reviews 15 principles of multimedia instructional design that are based on more than 200 experimental research studies and grounded in a cognitive theory of how people learn from words and graphics. The result is the latest instalment of what Mayer calls the Cognitive Theory of Multimedia Learning, a theory introduced in previous editions of Multimedia Learning and in The Cambridge Handbook of Multimedia Learning, Second Edition. This edition provides an up-to-date and systematic summary of research studies on multimedia learning, supplemented with complementary evidence from around the globe. It is well-suited to graduate and undergraduate courses in psychology, educati
優惠價: 9 1989
無庫存
出版日:2016/12/05 作者:Kostas Karpouzis (EDT); Georgios N. Yannakakis (EDT)  出版社:Springer Verlag  裝訂:精裝
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial inte
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Games of No Chance
90 折
出版日:1998/11/13 作者:Richard J. Nowakowski  出版社:Cambridge Univ Pr  裝訂:平裝
Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentomin
優惠價: 9 2924
無庫存
出版日:1998/11/13 作者:Richard J. Nowakowski  出版社:Cambridge Univ Pr  裝訂:精裝
Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentomin
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2006/05/30 作者:Jon Dovey; Helen W. Kennedy  出版社:Open Univ Pr  裝訂:平裝
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer
定價:2150 元
無庫存
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